Originally Posted by
Magemaer
Yea, China's own peculiarities won't masquerade there're things to fix in order to keep new subs coming.
Here's a few comments from Yahoo's article:
"There is just nothing offered in the game anymore to validate $15 a month. Log on, spend a couple hours doing very little and then log off without really having much fun." - Arthur$
They finally started creating more optional content, things you can do outside of raids and pvp: finding artifacts, leveling reputations, brawler's guild, pet battles and so on. It's definitely a stepping the right direction, but it needs to be fun. Sure you can add grindy things too, such as bones farming on Isle of Giants. There are fans of grind. But most of such optional content should be easy to approach, fast to reward. And rewards should cosmetic/fun, not gear.
A huge mistake they did on MoP was giving such emphasis on dailies. Like item grind, dailies are the kind of things that only a few really love. Most get bored of repeating quests after a while, so for these grinding reputations through dailies should be fast.
Not all reputations need to be leveled through dailies. There are other fun/interesting methods of leveling a reputation out there.
They not only put way too much emphasis on dailies, but they also attached them to valor gear, so many players, raiders or casuals, felt "forced" to grind them, which isn't fun.
Pet battles have, in my opinion, a big problem, and that is grinding levels. Getting your first 3 to 25 is ok i guess, you get to go through many zones and feel progress. But after these 3, getting more pets to 25 is just so long, repetitive and boring. It's not fun doing pet battles once you've passed collecting and leveling a main team, because it's a boring grind after that. Making it faster to level other pets would change that, if you could bring any pet to 25 in 30min-1hour you could bother actually making teams and testing things. But as it the grind is unrewarding. You "spend a couple hours doing very little and then log off without really having much fun".
TL;DR blizzard is right in adding optional content, but they must pay attention to make such content fun and rewarding, and not just time consuming.
"with warcraft you buy the game then you pay for every expansion plus you then pay a large monthly fee. I;m a hard core gamer, and I like these kinds of games. but blizzard is double dipping. you either pay a monthly fee OR buy the game and the updates NOT BOTH, so I refused to play this game due to greed issues by blizzard" -Bruce B
I think he has a point here. WoW is unwelcoming to new players in so many senses, and this is one. It's intimidating having to pay for the game, its 4 expansions AND a monthly fee. We know that the first 2 expansions are coming for free. We know that all races are available despite not having all expansions. We know that there are often special sales and that you can buy WoW really cheap them. But new players don't know any of that.
They need a better approach here. I'd say: pay for WoW and ALL expansions once. Them monthly fee. If a player enjoys trial, they'll buy the whole game and get a month. After this month he'll decide if he'll be a subscriber or not.
Talking about new players, WoW needs to rebuild its community sense. Sure there's a community, but it's an endlevel community, with players already grouped and associated with peers they know for long.
A new player will find an empty world, except for randoms they get in dungeons and bgs, which he'll never see again, for cross-realm folks he finds here and there, which he won't be seeing again much, as it's another server (and it's unlikely getting realid of a guy you barely know, IF new players know how to add realid and such), and ofc high level gankers that abound in cross-realm zones. So this new player will likely get insulted in lfds for being bad, which is ofc natural for new gamers, get ganked when he's outside the world, and won't be making new friends and associations outside the guild that invited him for his gold contribution, if even this at all.
Blizzard needs to figure this community question, as relying so much on throwing players to game with randoms did hurt the community aspect of the game, and as crossrealm zones still are not quite the solution to make the world alive again, much less creating community.
"That is because once you hit the level cap the game devolves into running a bunch of boring (a)ss dailies that you have already run 100 times before. Que an hour in Looking For Raid, since they have pretty much done away with five man dungeon runs and, unless you happen to be one of the lucky few in a raiding guild, LFR is your only option for gear. Then you get to put up with a bunch of idiots for two hours while hoping something other than gold drops" - Spunky
Personally i think LFR has hurt the game really bad. But it isn't alone, it's rather a consequence and a further development of bad things that were happening. Let's take a look at the game again.
You reach max level. If you like killing monsters and getting stronger, you're off to take bigger challenges. You're going beyond questing, you'll attempt to beat a place full of powerful monsters that is so tough that you can't do it alone: you need to group up. That is the principle of dungeons and raids.
Thing is, as we said above, WoW lost a lot of its community sense, which is so important for a mmo. Instead of actually grouping, you're pressing a button in a menu, getting into a line, and being thrown to play with randoms. In lfd you at least have a shot at an item. IN lfr the machine chooses if you win or not, and most of the time you do not. I understand his frustration.
But the problem isn't just not getting gear in LootForRetards, it is actually that it isn't fun at all playing the game like that. It doesn't compare to actually making a group and do it as a group, much less with a more constant group, where you have partnership and synergy in the mix.
Alright, not all groups are hardcore veteran raiders. There should be content for groups made of new players and such, easier bosses. That's the purpose of normal mode isn't it? If it's not enough, make an easy mode too. Just don't do LFR, it's a different horse, and a bad one.
Raiding should be a curve, from easier bosses to harder, from easier raids to harder ones, from easier modes to harder ones. And reward accordingly.