I think you misunderstood me. I said that ToT heroics should be little more harder then ToT normals are now.
So, LFR stays as it is, normal is medium raiding, heroics are something in between of ToT normal and heroic like they are now and superimbaawesome is slightly harder then heroics now with time challenge.
Even if they make an easy mode it will still be too hard for some and people will just ask for an easy easy mode. I'd prefer them to spend time on developing content than having to balance 4 different raid difficulties (easy, normal heroic and LFR)
I miss the days of pugging ICC up to Putricide and I also miss the days of doing ICC in a guild without the encounters stressing me out like they would now if I was to do current raiding. Complexity has increased over the years.
Glorious would you be happy with this?
10 man training (before normal)
Tuned similarly to LFR but with 10 peopel in mind instead of 25.
-Slightly higher % of HP or damage depending on main mechanic of fight compared to LFR tuning
-Same Ilevel and lockout of gear as LFR however Every boss drops 2 items thus the raid is guaranteed to get upgrades and is not handed out by hazard to random people.
- Chance to have a "thunderforged" version of gear drop
- Valor off every kill
- Not able to be qued for must be preformed group on your server (CRZ available for previous tiers)
-LFR version of "trash drops" available to this raid as well as crating patterns.
Do you believe this would hit the beer legue feel?
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You've got pretty much everything bang on. I'd up the difficulty a bit more and increase the reward a bit more but other than that you have all the key points. It can share a lockout with normal to for all I care. The only thing I guess I disagree with is that this needs to be a mode on it's own and not just what normal raiding should be.
---------- Post added 2013-05-09 at 03:49 PM ----------
Oh you can rest assured the tweets will flow my friend the tweets will flow.
I like normal mode a lot. Though it would not hurt to have something between lfr and normal.
Adding a new difficulty would probably make designing gear and balancing it harder. So I am not so sure if it is a good idea.
Also it should not trump normal mode, and not make normal mode rewards less rewarding.
For a mode between lfr and normal:
-Less mechanics
-Dodging still required
-Decent dps required
-A bit cooldown management needed.
-Cannot survive without healing
-Healers can ran out of mana
-Loot quality between lfr and normal.
i'd rather they just replace lfr with an easy/social mode. no one enjoys lfr and it undermines the value of the raiding content and the social side of the game imo.
make the easy mode cross-realmable for ease of access, perhaps make an internal openraid like system or officially promote openraid.
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"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Well i mean it's tuning. I edited the post again. I don't think we need another mode of raiding in between lfr and normal. I think we need one after heroic to sate hardcores. What we do need is normals closer to the tuning your talking about. You've got most of it bang on though but it isn't really just the name. It has to be harder than lfr, but easier than normals. Man it's real simple. Normals just need wider tuning to allow for more players to be able to run them. That's it. No over thinking needed. No other difficulties required at this end.