I don't know half of you half as well as I should like, and I like more than half of you more than you deserve.
I don't know half of you half as well as I should like, and I like more than half of you more than you deserve.
Ctrl+1 is bound to pet-ability-1 by default. try unbinding it and running the macro.
Instead of seeing "they hit 2 + ctrl" the game's seeing "ctrl+2" -> and tries to use a pet ability.
if you run...
Does it still give you trouble?Code:/cast [mod:Shift] Smite;[mod:Ctrl]Penance;Penance
Still doesn't work properly no. And yeah I know the default pet bindings, but I've changed them (if they're there, my own macros also break) - there's nothing actually bound to say, CTRL-1 or what not, for sure. It still don't work.
It's probably some really obscure issue, but whatever the case the macros I make (with several lines) do work, and besides, I usually have 4 abilities on each so it's not really a problem... Was mostly in response to someone else complaining about the red question marks.
I don't know half of you half as well as I should like, and I like more than half of you more than you deserve.
Er.
OT: As has been said, (modifier) + (number key) has quite a bunch of default bindings. Bind the combination that doesn't work properly to some action bar key, then un-bind it again to make sure the binding has been cleared.Code:#showtooltip /cast [mod:ctrl]Rune Tap; [mod:shift]Vampiric Blood; [mod:alt]Anti-Magic Shell; Icebound Fortitude
You can add conditionals to the showtooltip and showicon statements to control the icon display based on the modifier.
You can do that to display a less ugly icon when using a modifier otherwise not utilised in the macro, or even have one different from the spell which is.
If you use an icon for an item you do not currently have in your inventory, it can still display the ugly icon until you have one the first time, after which it will display correctly even when you do not.
But I found that the question icon for an item not yet in your inventory can be corrected if you use the item id number, as obtained from wowhead or wowdb for example.
Not tested, but you could probably use spell:xxxx to shorten the macro a bit if shorter than the name.
If you have no need for the tooltip, then showicon also works for just the icon, but the tooltip for the button will be simply displaying the name of the macro.
I use the following with a Healthstone/Soulwell Macro but the same equally applies to what is being discussed here.
Code:#showtooltip [nomod]item:5512;[mod:shift]Create Healthstone;[mod:alt]Create Soulwell /cast [mod:shift]Create Healthstone /cast [mod:alt]Create Soulwell
That one will create a Healthstone on the shift modifer, a Soulwell on the alt modifier, but still display a Healthstone icon and tooltip when there is no modifier, even if the macro does nothing without one.
Last edited by ComputerNerd; 2013-05-12 at 08:27 AM.