Originally Posted by
Zafire
(IN VANILLA) Invisibility left you unable to see others, Ferals could stealth but did lackluster DPS (Although their off-healing was very impressive), and they did NOT have Pounce. Ferals were supposed to imitate Rogues (as was their hybrid spec), but they did not have the control, openers, nor damage that Rogues did. Druids were probably the only class in the game that could trump Rogues in mobility, but that made sense. Leather wearing classes should be wearing light armor so they can move unencumbered. Tigers should be able to run faster than a fit two-legged Rogue. Shadow Priest did great damage but still less damage than a Warlock did and had no pet. Shadow Priests could offheal, though, but at a price. Shifting in/out of shadowform was costly and something that you didn't want to do, which is why Shadow Priest had such good damage for a hybrid.
(NOW) Warriors and Hunters have something similar to Evasion (I don't even know what the name of that swirling blades infinite-parry thing Warriors have). DK's have AMS which is almost a super powered CloS and on a MUCH shorter cooldown. Warriors have Shield Wall which is much better than combat readiness, DK's have IBF. Druids have Barkskin/Frenzied Regen+Survival Instincts. Etc. Shadow Priests and Ferals can both Vanish now. Feint and Sap are hardly enough flavor tools to make Rogue exceptionally different from other classes. All a Rogue can do for mobility is Sprint and/or Shadowstep/BoS. Warriors can charge, intercept, heroic leap, and probably some other BS I'm forgetting to mention.
The biggest thing Rogue has going for it right now is Smoke bomb, that is the only thing that it has that no other class even remotely has any form of.
They should have honestly kept going with the ROLE PLAYING GAME theme. Everyone can basically ignore armor now, making it pointless. Everyone has a similar ability of another class, and everyone does similar damage. If you wanted to be a hybrid, you should have expected to do less damage than a pure but have been required to off heal in a pinch. (THAT HURTS DPS OMGAWD!) But what if you could run dungeons with three hybrids and two pures, completely eradicating the need for a healer? What if the healer could only push out so many heals (Unlike now, where they can top off a tank in two GCD's from almost no health at all), that the tank would keep dipping lower and lower, and 5-6 seconds of offheals would be required to push the tank back up to 'reset' the fight? THAT to ME is a great concept that died off long ago.
Classes should all have their 'job', and specs shouldn't determine that. Specs should determine what flavor you are choosing. Having Paladins essentially be three totally different entities from each other was not how it used to be. A Holy Paladin could tank very well pre-50, a Ret Paladin could burst heal for 30~ seconds almost as good as a Holy Paladin could. Each Rogue class played differently, but had their own 'flavor'.
I am NOT saying Vanilla was perfect. It wasn't, at all. Warriors were the only tank, Prot paladins would run out of Mana way too fast with no real way of getting it back quickly, Rogues were TOO powerful, Warriors were an unstoppable force of nature, 40-man raids made things impossible, Rep grinding was far too painful, etc.
Having to wear resist gear is immersive. Having all classes completely different from one another logically based on their theme is immersive. Having to travel across the world to get to your 225+ trainer was immersive. I'm not even sure how I can word it without sounding lame, but I really hope I got the point across :/