So I was trying to come up with abilities for the next lvl cap be it 95 or 100 etc.
The ability names can be changed and are place holders.
All numbers can be modified, this is just to get a feel for the abilities.
Have a look and give constructive feedback please.
Keep in mind this would be aimed at the end level of the next expansion.
LvL 95 Abilities:
Death Knight : Ride Horsemen : 3 minute cool down, 70 runic power
The death knight places a mark on the target which counts down from 10,
after which the four horseman appear around the target and charge the target
one after another dealing X damage and applying/refreshing death knight dots and
reducing the target's armour by 50% for 8 seconds.
Druid : Emerald Warden : 3 minute cool down
The druid's body becomes a link to the emerald dream for 20 seconds during
which time the druid becomes an emerald drake. The abilities the dragon does
change depending on role.
Hunter : Culling the weak : 60 second cool down : 60 focus
The hunter shoots its target dealing X damage and linking it to all enemies
within 8 yards, the linked enemies take 30% of the damage dealt to the primary target.
Link lasts 15 seconds.
Mage : Chrono Stop : 4 minute cool down
Calling on the ultimate power of time itself, if a person would die the mage freeze's them
in time at 1hp for 5 seconds after which they return to 30% life.
Monk : Touch of Chaos : 60 second cool down : 4 chi
Brew / Wind -The monk uses the forbidden technique and strikes the target unleashing its inner sha,
dealing X damage and reduces target’s armour and attack speed by 25%.
Mist - The monk becomes rooted and begins channelling the essence of harmony to all players within 15 yards.
Harmony heals all players by 5% of their maximum health every 3 seconds for 15 seconds. During this channel players may
touch the monk to regain 10% of their maximum mana.( they then receive a de-buff not allowing them to touch the monk again)
Paladin: Virtuous Onslaught : 5 minute cool down
Prot / Reti -The paladin becomes an avatar of the light for 30 seconds increasing all damage dealt by 20%, and your abilities have a 15% chance to reduce the cool down on your guardian of ancient kings by 40 seconds.
Holy - The paladin becomes an avatar of the light for 30 seconds during which time your healing spells infuse the target with light, increasing their attack/casting speed by 15%, and your abilities have a 15% chance to reduce the cool down on your guardian of ancient kings by 40 seconds.
Priest : Void Conduit : 2.5 minute cool down
Holy / Disc - The light of the naaru shines within you increasing your spell power by 20% for
10 seconds and after this effect ends you gain lingering light which lowers your mana costs by 20% for 5 seconds.
Shadow - The fury of the naaru envelops you for 15 seconds causing all your spells to cost 20% less mana and for all your shadow spells to be instant cast.
Rogue : Whirl of Death : 45 energy
The rogue begins the whirl of death releasing a spray of knives at all targets within 10 yards, dealing X damage plus 20% if the target is lower than 20% of their maximum life. This attack has a high chance of applying your active poisons at their normal rate. Awards 1 combo points if it strikes your current combo target. If the target does not die within 5 seconds after using this attack you may cast it again for no additional cost, but the ability then goes on a 30 second cool down.
Replaces fan of knives.
Shaman : Elemental Vengeance : 3 minute cool down
Ele / Ench -For the next 30 seconds whenever a shaman summons a totem, the totem becomes a mini elemental. This elemental gives the same buff as the totem would but also attacks the shaman target dealing 20% of the damage the shaman does. After the effect ends the elemental's become totems again.
Resto -For the next 30 seconds whenever a shaman summons a totem, the totem becomes a mini elemental. This elemental gives the same buff as the totem would but also help defend the shaman's healing target by applying their own buffs.
Earth gives mini earth shield on players lower then 40% life.
Water casts rip tide on random players.
Air increases random raiders cast speed.
Fire increases attack damage or spell power on random raiders.
After the effect ends the elemental's become totems again.
Warlock : Demonic Potential : 3 minute cool down, 2 soul shards
The warlock may sacrifice their current pet to summon a lord of the legion
These summons last 40 seconds and have % of the warlocks max life.
voidwalker /felguard - Pitlord (170% warlocks life) (Cleave, aggro aura, deathgrip, aoe terrify)
Succubus / Felhunter - Nathrezim (110% warlocks life) (Mind control aura, Shadow cleave, Aoe silence, banish)
Imp / Doomguard / infernal - Eredar lord (125% warlocks life) (Summon lesser minions, Vampiric aura, aoe shadow bolt,fel shield on warlock)
Warrior : Berserker Fury : 3 minute cool down
The warrior goes into a fury instantly gaining 70 rage and for the next 20 seconds all damage taken is reduced by 30%.