Its harder to get real earth-shattering, game changing stuff in WoW, since in the end you've got to maintain the status quo for a lot of stuff like factions, cities, etc. Even when Cataclysm came through and broke the world apart, you still had to have the major cities of the Alliance and the Horde relatively unscathed. You could change certain elements of them, but you couldn't get away with destroying the Exodar or the Undercity. The Burning Crusade and the Cataclysm were big deals, but they didn't shake up the Alliance and the Horde the way the Scourge/Legion invasion did in WC3.
If an expansion ended with Orgrimmar being razed and the orcs being forced to find a new land again, then yeah, that'd be a major event. If WC4 came out and the orcs were long-since entrenched in say Stonetalon Mountain with a new capitol, and Durotar was this overgrown, abandoned ruin, then that'd be wild - you'd be playing WC4 wondering what the hell happened, and also playing WoW wondering when and how the hammer was going to drop.
I know that I'm ready
I can't lie. I'm more fun of WC RTS than WoW.
Wow is an awesome mmo, but it's not a rol game anymore.
Wc rts was an awesome game/s, but had that rol story-telling part that was awesome.
I'm in for WC4
WoW2 would be preferred to WC4. IMO Total War is the only remaining viable RTS franchise.
Of course not cause of the MMO format its not the best format to use storytelling. Even the Cataclysm couldn't change much. It can destroy/change landscapes, zones even the whole planet, but the political structure will always remain the same. Also, horde factions will never ever move elsewhere, like bloodelves joining the alliance again for example, or the forsaken trying to migrate to icecrown and Sylvanas heir the Licking after fighting Bolvar. Also Arthas wasn't allowed to kill any important faction leader or raze capitols. Its all due to MMO mechanics. People that log in on a daily basis are expecting to find their character well and alive in their healthy faction no matter what.
I think rpg/rts hybrids are a good way to tell a story. You can have big armies do wars and still have elements of solo rpg in there to explain the story in more detail. WC3 was allready a rpg/rts hybrid, there was way too much emphasis on powerful heroes and artifacts.
The last pure wacraft rts was wc2, it was good especially for its time, but wc3 got it better in telling a story and had everything improved. At the time i played wacraft3 during the 2002 year, i was pretty happy, but i really missed a big alliance vs horde campaign similar to wc2 just fleshed out in more detail. This was the only let down for me, but i guess no one can have everything. At least they made the BL and especially scourge awesome in wc3 and its expansion and not a wimp faction that is on the mercy on horde and alliance. The scourge was fully a playable faction in wc3. And it was fully evil no fuck with redemption. You choose evil, you get evil and thus are the villain.
I liked that freedom.
Last edited by Tyrannica; 2013-08-16 at 11:42 PM.
Sometimes, other times I worried it will suck. I still play and enjoy WC3, so I don't really need a new one and my faith is a bit shaken at the moment.
It might happen sooner then we think. It seem the "high point" in WOW was then they were drawing from the all the lore of WC3. When Cata and MoP hit people were just not as invested as they were when it was Arthas and Illidan. A WC4 might solve this problem by packing with with bad guys for further WOW xpacks.