Originally Posted by
ganush
This is what makes my head spin. They had a really successful formula with using dungeons as a catch up mechanism, and most people I know enjoyed the ability to use this path to gear up alts, but they decided not to have any extra 5 man content post initial release in MoP. So I ask myself why did they make this decision? All I can come up with is that they wanted to prove how successful LFR is by forcing people to use it if they want to gear up, then they can say "Look how many people are using LFR" and pat themselves on the back for coming up with a great idea. It's easy to say it would have been nice to have more dungeons while leveling and it would have been even nicer to have more dungeons in one of the patches.
The result of these decisions for me was that I leveled my alts for professions and have them all sitting, basically unplayed in 463 gear. I raid on my main, I have no desire to burn myself out on that content by doing it on alts in LFR. It's not fun for me and the people in there aren't enjoyable. With 5-mans, I could go in to content with 5 friends anytime I wanted and do something. There's no content available right now that I can do with a few of my buddies....sorry Heroic Scenarios aren't what I'm looking for. So how do I play WoW now. I log on to raid and log off. I have no interest in doing more dailies or one of the original heroic dungeons yet again that I've seen 30 times already. There is NO reason for me to play other than my 2 nights of raiding.
I'm fine with the existence of LFR, but did it really have to come at the expense of a catch up progression system of JP and dungeons that in my opinion worked very well for two expansion? I'm gonna argue no and I think sub numbers over the next year will support that argument.