What about fury warrior? I know they are not in the top part of the SimCrafts but ye.
For affliction, not really.
It's just the stacking effect of the wooshulay that complicate things, because u can have the greenlight from the first stack to the last stack and it's pretty obvious u can't refresh ur dots 10 times in a row.
Then there's the UVLS procs that may not be accounted properly by AffDots. Anything else (trinket combo) its "green --> update".
Luckily for them, Affliction Locks do not use the Lei Shen trinkets.
For Demo is the same, 100% crit doom is >>> then everything. That's easy and in a single target scenario, with EA glyph a doom just last forever :\ .
Not agreeing much to this.
Paladins and warriors use active mitigation too. Not just monk/DK. Don't think druid is that active still, despite they changed them some from the outmost boring cata-model(Only tank-class i havn't been playing in this expansion)
Monk healing is hard for sure. Priest is far less so.
To those saying destru is easy.
I had the same opinion after a short time on it, and changed away from it, because i was bored. After a while i've now tried it a bit again, and it's vastly more complex than i first realized to play optimal.
I don't have an answer to which is most rewarding skillcap-wise though, since i mostly play tank these days.
I know that i from my point of view, really love the good shadowpriests/hunters. Much utility that they can help with on top of keeping damage up.
Paladins too, utilitywise, but dps-wise there's no such complex thing as skillcap :P
Everyone has so much to say
They talk talk talk their lives away