No...its not. But its expected to be large enough to have a good chance of winning the fight.
To put it another way, Vol'jin thinks with Tauren help he can take the city. That's not a strong case for saying that Orgimmar is strongly defended. You can argue its tough nut to crack, but if Vol'jin thinks he can take it, then a large Alliance force should also be capable of doing the same.
Actually...Baine suggests it.second is that vol'jin is actively hinted at as planning to seek help from outside the horde at the end of the horde quest chain for the same reason
No, he doesn't. The allies go to him after Baine gives his little talk.for alliance they see themselves making the first move in what to them becomes playing two groups against each other as a means of letting the player feel like they made it happen, for horde you see the line mentioning help form outside the horde and you instantly know "he's going to call on the allis to get rid of the orc whose been throwing deus ex machina doomsday weapons at them" so really depending on which is considered canon (cause alli and horde quest chains sometimes clash with each other in that regard) it could be that he DOES seek outside help first.
It's acceptable for Vol'jin to bluff. It's unacceptable for him to try and use a bluff that is a: transparent to the person he is trying to bluff and b: when the bluffer KNOWS it is transparent. Vol'jin needs the arms - he isn't going to refuse them. The Alliance player is there partly to make sure the invasion can go ahead so Vol'jins "Bluff" simply means nothing...if they can't secure the area with Vol'jins help, they'll land elsewhere or wait for Vol'jina nd his crew to die fighting. Vol'jins hand was empty and both sides knew it. That's why the bluff is stupid.the reason for the response is actually partially what I just said above and partially political, consider for a moment you're discussing something with a group you have been fighting for a long time, they sent the person you're talking to into your camp with a white flag and some diplomatic rights and that person suggested a temporary cease fire and helping you out, then that same person proceeds to look around and say something indicating that maybe instead they should just send a big force to wipe you out and save themselves the trouble, you do NOT want to show weakness, you want to appear tough you want to appear as though you have a backup plan (even if you don't) so that they can't consider fighting you the better option. really as much as the response is brought up as justification for saying vol'jin is stupid and similar things really it is politics, and sadly for politics some people have to say things that are pretty much empty.
Vol'jin is BETTER than that.
It's called phasing. Its been in the game a while. And if this was a serious objection, we wouldn't be invading Orgrimmar or making free with battlefield Barrens. We'd be laying siege to Garroshes newest super secret volcano lair..gameplay wise there really IS a reason players should take orders from vol'jin. it's so that alliance don't get a full quest hub camp in the middle of a horde starter zone that houses two races as well as the main capital.
There is no gameplay reason for the Alliance not to have a quest hub and questgivers of their own.
No. It is never OK to completely ignore one faction in favor of the other. And that is effectively what happened 5.3.but at the same time that's justified in the story for this patch
A nonsensical argument. If Blizzard wanted a major force there, they'd be there. If nothing else, Talrendis Point could be used and the invasion written as coming from land instead of sea.the alliance is actively moving whatever forces it's sending into the area but they aren't there yet, lorewise it takes far longer to travel than in game and since the alliance forces were largely busy with their own individual problems as well as pandaria they really didn't have an incursion force right on the shore.
Getting two enemies fighting seems like a good plan. And I suggested we have the Alliance goof by over estimating Vol'jins readiness.on this suggested quest chain it seems like the alliance is forcing the entire rebellion which would be a TERRIBLE move, if they already know it's going to happen they shouldn't warn the person that's going to be deposed his enemy is alive, they should be moving to aid vol'jin first and fortify his position.
Is it as stupid as attacking Kor'kron bases in the Barrens and kicking off a rebellion you don't have the forces or supplies to fight? Resulting in the aforementioend attack on Sen'jin anyway?telling garrosh in disguise "vol'jin is alive, send troops here" is simply asking the korkron forces to wipe out the unfortified unprepared sen'jin village while garrosh remains perfectly safe in the steel clad walls and heavily guarded streets of orgrimar
You seem to think the Alliance is on the Darkspears side here. Why kill Garrosh and stop the Horde infighting when the goal is to destroy the Horde as a threat?plus if the alliance can send someone in disguise right up TO garrosh wouldn't it be smarter from both a story and faction standpoint to simply stick a dagger in his neck then and there?
On finding out Vol'jin had open rebelled, Garrosh sent a force of Kor'kron to Senjin. Orgrimmar was weakened and his forces dispersed.the alliance really gains nothing from weakening the darkspear rebellion
In this example plot, what I've done is suggest that the Alliance over estimated Vol'jin preparedness and forced the issue. Because they over estimated the Darkspears, they are forced to intervene more directly to ensure the survival of the rebellion - which in turn leads to an uneasy truce between the two sides. I've given them a quest hub and quest NPCs and had them gather resources to support their own operations. Each side also gets a unique daily to reflect its role. I've also tried to ensure that reasons are provided for the various activities and to ensure each is acting for himself -progressing their own sides story. I've ensured both sides get to take part in a battle scene.
Why doesn't the Alliance assassinate Garrosh? Because that weakens their position. They want the Trolls and Garrosh at each others throats. Getting rid of Garrosh simply ends their civil war before it begins. How does that help the Alliance?
Why do they force the rebellion before Vol'jin is ready? Because they goofed....they thought Vol'jin was nearly ready and they are forced into very limited cooperation to keep the rebellion alive. That's partly why I had them help out at Sen'jin.
The end result is, I hope, to suggest a possible storyline that follows - broadly - the existing story in game, albeit in a different order and with some rewritten quest text. Is it perfect? No...but at the same time I think this shows what Blizzard could have done, impl shifting around the quest order and doing a simple rewrite.
Had this been the first such instance then the outcry wouldn't have happened. 3+ years of getting little or no progression is why the outcry has happened.
Which is why the Alliance can't win. They would take steps to ensure the Horde never ever became a threat again.(with many alliance players stating the opinion that the horde should just be completely destroyed
The problem isn't one faction getting a bit of lore. Its one faction getting all the lore and progression all the time. And for many players, thats what it feels like.as long as one faction claims it's unfair whenever the other faction gets a bit of story it detracts from the game overall as blizzard winds up scrambling to try and correct the perceived wrong and generally angers the group in a different way.
The problem with Tyrande is that in WoW, she was eye candy. She wasn't the same leader she was in WC3. The Malfurion turned up and she was worse...her short story was more about Malfurion than it was about her. So much so, they retconned it into a Malf and Tyrande leadership story. In 5.1, she was back to being reckless....and also dumb and incompetent. And that was why she got such a poor reception.one example is tyrande
Put simply...Alliance players didn't like her being dumbed down simply to make Varian look good.
Thats overly simplistic and highly misleading.in warcraft three when she was introduced she was a VERY bloodthirsty leader in terms of diplomacy, the warsong orcs were gathering lumber to build a settlement and the nightelves attacked them simply for being in the area and cutting down trees, even sent cenarius out to kill them and then used their attack on them as an excuse to label them all as evil and impossible to join forces with until forced to near the end of the campaign.
No...it'd be fairly easy to make the 5.3 storyline even. You could make things a lot better simply by removing that "Why should we trust you?" question. That'd go a long way. All the Alliance need to do was go to Vol'jin and say" We're willing to help your fight, but you need to do something for us" - changing the tone of the conversation by deleting a couple of text blurbs would go a long way. It wouldn't fix everything - there is simply too much wrong with the entire setup - but it would have helped.the thing is that it still winds up not being good enough because of how difficult it is to make the 5.3 storyline appear even.
EJL