Originally Posted by
Espada
Yes, I agree on the second part, besides Raden and the poor DKs, but that was more a fail on boss design that on class design.
But about the first part, I am not that sure. Vengeance made tanks do damage like a DPS, but the imbalance came from the fact that warriors didn't scale offensively with defensive stats, or defensively with offensive stats. Riposte plus a -15% damage done (and keg smash nerf, ~-5% total dps they claimed?) on monks fixed that (good lord, needing a free +35% crit and a 15%+5% nerf on another class to do the same DPS...).
But we will see on 6.0. They want tanks doing 75% of the DPS of a damage dealer. We will choose between mastery, haste and crit. Maybe readiness, but I very much doubt it. Multistrike looks better, I guess... though there aren't that many details. I guess that if they want to get an interesting choice, there will be a stat to stack that will provide better damage, and another that will provide better survivability. They have my vote of trust, but it's very possible that some tanks will get lucky and have one stat doing both things better than the others, and the others will get shafted having to choose between better surv or better damage. Vengeance becoming Resolve will make it so that the problem won't get out of hand, but it will also make them not give a shit if you end up having a 90% DPS of a DD tank, and a 65% DPS of a DD tank, both optimized for tanking.
Anyways, let's hope that they pull it off. And that they finally remove the non-hybrid tax on tanks.