Often-Referenced Sources:
PAX 2013 Panel:
http://www.youtube.com/watch?v=f0nDyB7Eva8
Transcript:
http://social.bioware.com/forum/1/to...index/11426918
Edmonton Expo (summary):
http://gamingbolt.com/dragon-age-3-gigantic-levels-in-depth-customization-control-your-castle-and-flemeth.
"Fires Above" Trailer (released June 10, 2013)
CVG Interview with Aaron Flynn (June 2013):
http://www.computerandvideogames.com...e-inquisition/
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General Information
The name of the game is Dragon Age: Inquisition.
It will run on the Frostbite 3 Engine.
Release Date: Fall 2014
Platforms: X-Box 360, X-Box One, PS3, PS4, and PC.
You will be able to import your save(s) from the previous game(s). Exactly how it will be handled is unknown, at this point, but supposedly the feature will be improved upon. (
http://social.bioware.com/forum/1/to.../14370204&lf=8 and CVG Interview)
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Setting
The game takes place during the mage/templar civil war, and likely is directly connected to the events of that war. Based on that, it is likely the game's timeline begins on or around 9:40 Dragon.
At least part of the game (likely, a large portion) will take place in Orlais (as mentioned at the PAX Panel, "somewhere French"), although based on the map shown in this video (
http://www.youtube.com/watch?v=sjexkoGVKlY), it will also include Ferelden, the Free Marches, Nevarra, and the southern areas of both the Tevinter Imperium and Antiva.
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Environment/Dungeons
Levels will be huge and non-linear. (Edmonton Expo).
The idea is to have large areas with lots of exploration, instead of tons of connected smaller areas, creating a more "open world" feeling. (CVG Interview)
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Creatures/Monsters/Races
Elves will be redeisgned (or at least tweaked) again, falling visually somewhere between DA:O and DA2. (Not just humans with pointy ears, but not quite as far as they were in DA2.) (
https://twitter.com/Mike_Laidlaw/sta...37789477969920)
There will be at least one new major type of demon. (
http://social.bioware.com/forum/1/to.../15243582&lf=8)
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Dialogue System
Based on comments from David Gaider, both on the forums and at the PAX Panel, the dialogue wheel is here to stay, as is paraphrasing. Improvements and changes to the system will be made, however. (
http://social.bioware.com/forum/1/to.../14200035&lf=8)
Pausing during cutscenes is considered a "stretch goal" at this point, which means it's something they would like to include, but would be cut if time and resources force them to prioritize features. Seems to be possible, but unlikely. (
http://social.bioware.com/forum/1/to.../14688012&lf=8)
In addition to the dialogue wheel, something called a "reaction wheel" is going to be used for when an emotional reaction is needed. (
http://social.bioware.com/forum/1/to.../14916937&lf=8) As mentioned in the post, there are no details on this feature yet.
There will be no "ninjamancing" in DA:III, as all romance-related dialogue will have the heart icon (exactly as it was in DA2). (
http://social.bioware.com/forum/1/to.../16382134&lf=8)
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Multiplayer/Online Components
There will be SOME form of online or multiplayer aspect to the game. Beyond that, though, no details have been announced. (
http://social.bioware.com/forum/1/to...058/4#14005691)
On the PAX Panel, it was implied that there would be online interaction between fans (sharing their stories), though no details were given.
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Protagonist: "The Inquisitor"
Inquisitor will be human. (Edmonton Expo)
Inquisitor will be voiced. (
http://social.bioware.com/forum/1/to.../14259672&lf=8)
You will choose a background, which will greatly affect your story and gameplay. The background will not be playable, unlike the origins in DA:O. (Edmonton Expo)
You will NOT have the option to make the DA3 protagonist an Amell descendent. (
http://social.bioware.com/forum/1/to.../15666509&lf=8)
You will NOT be forced to serve the Chantry or express belief in the Maker. They will be attempting to allow you to actively express doubt or belief, if the situation calls for it. (
http://social.bioware.com/forum/1/to.../14614580&lf=8),
The team wants Class Specializations to be more important and limited. (PAX Panel)
They intend to attempt to make the character feel more like your own character (like DAO), as opposed to a pre-generated character you are controlling (like DA2), through dialogue and conversations. (PAX Panel and CVG Interview)
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Combat
Combat will be a blend of the tactical combat in DAO and the faster-paced action of DA2 (CVG Interview)
There was talk at this panel (
http://www.youtube.com/watch?v=sjexkoGVKlY) about combat becoming far more strategic, placing emphasis on elements such as positioning, elevation, chokepoints, and preparation, with a strong focus on teamwork. (Note: He said "strategic", but given the context, it seems the word "tactical" is more likely to be closer to the truth).
One of the goals of the combat team is to have bigger, more interesting combats (and less "trash fights"). (
http://social.bioware.com/forum/1/to.../15257964&lf=8)
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Companions (General Information)
Officially, no information is known about specific companions. In David Gaider's blog, he uses a Grey Warden and a Seeker as examples of a concept, but there is no word on if those were simply examples, or actual companions.
The cast of companions has been "set in stone" as it were, and there will be no modifications to the list. Which companions are on that list is unknown. (
http://social.bioware.com/forum/1/to.../14422815&lf=8)
All indicators are that you will not be able to just randomly murder your companions. (
http://social.bioware.com/forum/1/to.../14294327&lf=8). That's not to say that companion death will be impossible, just that it would likely be a planned, story-based event (such as Anders in DA2).
Companions will be able to change gear and armor again, but the appearance of the items will change to match their unique style. (
http://blog.bioware.com/2012/04/13/dacustomization/)
For those concerned, yes, random party banter will be back, as in DAO and DA2 (if not more than before). (
http://social.bioware.com/forum/1/to.../14351939&lf=8)
As for party banter (
http://social.bioware.com/forum/1/to.../14783512&lf=8), they are experimenting with a system that would allow the player to interject a chosen line into party banter voluntarily. (Similar to Hawke's occasional interjection, but not auto-dialogue). This feature is not confirmed as definite, but it is being considered.
They are removing some of the various "random barking" of party members (such as clicking on them, or random in-combat battle cries). Instead, there will be more dialogue snippets devoted to reacting to events and commands. (
http://social.bioware.com/forum/1/to.../15250854&lf=8)
At the Edmonton Expo, it was mentioned that you would be able to customize your followers. Whether this refers to the above-mentioned armor mechanics, or some new unrevealed customization mechanic (such as appearance or personality) is unknown.
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Romance/Companion Interaction (General Information)
Romance will be in the game, with no stronger or lighter a presence than it has had before. (
http://social.bioware.com/forum/1/to.../14235800&lf=8).
For a variety of reasons, it seems likely that all potential romances will be romancable by either gender (as was the case in DA2) (
http://social.bioware.com/forum/1/to.../14288346&lf=8) This is not guaranteed, however. Just a bit of reading between the lines. It's still possible that there will be some romance options with a set single-gender romance.
According to the PAX Panel, there is an intent to give more control of the dialogue timing back into the hands of the player (like in DAO), as opposed to being directed to specific conversations via quest (like in DA2). David Gaider further expounded on this (
http://social.bioware.com/forum/1/to.../14730886&lf=8) by saying that there would be less companion quests in DA3, but more opportunity to talk to your followers at your leisure. In addition, they would be removing the "indicator" that your party members had something to say, as it was felt this took away from player agency. (
http://social.bioware.com/forum/1/to.../14297664&lf=8) Presumably, this means companions will be brought back to a central location (as has been indicated elsewhere).
As an added bonus to this, yes, you will be able to kiss your Love Interest at your leisure.
According to Gaider in this thread (
http://social.bioware.com/forum/1/to.../14730886&lf=8), the Friendship/Rivalry system will not be returning as it was. It will function in much the same way, but supposedly won't enable/prevent certain conversations from occuring.
There will not be polygamy in the romances. Pick one. (
http://social.bioware.com/forum/1/to.../15574740&lf=8)
There will be no "ninjamancing" in DA:III, as all romance-related dialogue will have the heart icon (exactly as it was in DA2). (
http://social.bioware.com/forum/1/to.../16382134&lf=8)
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Central Location/Party Camp/Castle
Also at the PAX Panel, it was mentioned that there would be a return to the more "party camp" style central location, so you can more easily interact with your companion (while still making the companions feel like they have their own lives).
At the Edmonton Expo, it was mentioned that the player will have their own castle to manage. No further details on this were given, but it is safe to assume that this will be the "party camp" style location, in addition to whatever other roles it may fill.
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Important NPC/Companions (Specific Characters)
Here's a list of characters, and what (if any) connection they may have to DA3.
Varric Tethras: He appears in a major role in the Fires Above trailer, making his inclusion in the game obvious. (Although the importance of his appearance is unknown. He could be anywhere from a companion to narrator to simple quest giver).
Cassandra: Cassandra appears in a major role in the Fires Above trailer, making her inclusion in the game obvious.
Leliana: It has been mentioned by David Gaider (
http://social.bioware.com/forum/1/to.../14559402&lf=8) that the reason for Leliana surviving her potential death in DA:O will be explained in DA3. That doesn't necessarily mean she will be in the game, but it seems obvious from the end of DA2 that she will at least have a presence.
Cullen: It has been rumored that Greg Ellis has been cast for voice over work in DA3, making a strong argument for the inclusion Cullen. Also, given that Cullen is the leader of the Templar in the city that first hosted the mage revolt, it seems possible that Cullen could have a place in the story. However, those are just rumors at this point, and there's no saying what, if any, role he would play in DA3.
Morrigan and the "old god baby": Morrigan is the narrator of the Fires Above trailer, and thus will likely have an important role in DA3.
It has been directly stated that the "OGB" will not be shoe-horned in if the player did not make the relevant decision in DA:O (
http://social.bioware.com/forum/1/to.../14151999&lf=8), so it seems likely that the OGB will not play a major role, if any.
Flemeth: At the Edmonton Expo, Mike Laidlaw said, "It feels wrong to not have a little Flemeth in your game". So, it's a safe bet that she will be making at least an appearance.
David Gaider posted on his Tumblr, in response to fan art of Flemeth, "Nice! I so look forward to working with Kate Mulgrew again. That is one classy, talented lady." Safe to say Flemeth is officially in for DA3. (
http://dgaider.tumblr.com/post/47163...-as-flemeth-by)
Bodahn and Sandal: Bodahn mentions at the end of DA2 that Sandal has been offered a job in the court of the Empress of Orlais. Given that fact, and the fact that they are sort of iconic DA protagonist hangers-on (like HK-47 and T3-M4 in KOTOR), they will likely (but not confirmed) be appearing in similar roles in DA3.
Also, Sandal's voice acter (Yuri Lowenthal) has strongly hinted that he will be in DA3, further strengthening the likelihood of Sandal's return.
Loghain: If he survives all the way through DA:O, he appears in DA:A, mentioning he's been assigned to the Grey Wardens in Orlais, commenting on the irony of it all. Considering the likelihood that he's dead in many imports, however, he is unlikely to have anything more than a brief cameo (at best).
The Grey Wardens: In the Fires Above trailer, we see what appears to be the Seekers (led by Cassandra) assaulting a Grey Warden base. It seems likely that they will at least appear. Possibly even with a major role to play.
As for Duncan: He's dead. Get over it. (
http://social.bioware.com/forum/1/to.../14235305&lf=8)
Lambert, Shale, Cole, Rhys, and Evangeline: These characters all played major roles in the novel Dragon Age: Asunder, by David Gaider (A good read, if you have not already. Highly recommended). The novel seems to be setting the stage for DA3, so it is likely that at least some of them will be in DA3. In what roles, if any, is unknown at this point.
Maevaris: She was introduced to fans too late to be included as a companion, although there is more to her story. (
http://dgaider.tumblr.com/post/53197...hecking-it-out)
The Warden, The Warden-Commander, and Hawke: The previous three (two and a half?) protagonists may yet play some role in DA3, but nothing has been confirmed or denied. Considering their seeming relevance at the end of DA2, it seems likely that they will at least be mentioned.
At the PAX Panel, it was mentioned that if the Warden appeared, it is likely that you would have some control over how the character was presented, and that the issue would definetly be handled with care.
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Mods/User-Generated Content
At the PAX Panel, it was mentioned that there was no plan to release Developer Tools for DA3. There was also a "never say never" statement as well, so ... who knows? But odds look very low.
Further information and clarification on the likely lack of a toolset. (
http://social.bioware.com/forum/1/to.../14959529&lf=8)