It's the 'other' talent on the 90 tree that no one takes and no one talks about because it's accepted as bad without dispute or discussion. We all know it's bad, but when GC said recently that 'pressing AV during the big AE' is skill, and that in 5.4 it wont reflect, I think it's obvious that its underutilisation needs explaining much more clearly. So here goes with a nice bullet pointed list:
- It's not always clear what it does and doen't proc from because:
a) Environmental damage like the ubiquitous 'standing in lava' doesn't, as there is no source to reflect it back to.
b) "The big AE" is sometimes cast by the boss, and sometimes it's just a timed effect.
- "The big AE" is usually mitigated by cooldowns, which cooldowns your raid group is using will impact tremendously on the overall effect of AV.
- It promotes standing in bad regardless due to this lack of clarity.
- Used actively it adds to button bloat and begs the question of whether to use it or a defensive cooldown for the Big AE (I'm sure your healers love you for the former).
- The overall effect is numerically intangiable. Passively it's like 2 additional fillers over the fight and 'on use', I can't imagine it being much more.
Pre-5.1 the reason we took it was a lack of alternatives, we knew it was bad then and it's still bad now. The fact is, that 'on use' I'd rather press Unending Resolve or Healthstone than be considering whether this big damage counts as boss attack and will offer a sub-1% overall DPS boost. In fact, it's not even a consideration players should be tempted to consider since it's promoting bad and dangerous play.
The talent needs a complete overhaul.