So people think subs would go up if they make the game "harder" and less causal friendly? I dont know in what world you live in, but that would only lead to even more sub loss.
So people think subs would go up if they make the game "harder" and less causal friendly? I dont know in what world you live in, but that would only lead to even more sub loss.
Raid guilds were in a decline long before LFR. I still remember the speeches of our guild master explaining why 25man declined so hard in particular in the beginning of Cata. Old players grow up and can't commit anymore and I have the distinct feeling that the new generation of gamers doesn't like "scheduled playtime" all that much. They rather want a game they can pick up at a moments notice.That can't be true though... Because the number of raiding guilds was much higher in TBC than it is today in MoP -and- back then raidguilds were all 25m raidguilds too. %-wise a much bigger part of the playerbase was part of a raidguild back in TBC than today in MoP. The numbers we have from MoP are indicating a rapid decline of raidguilds instead. (Probably due to LFR offering a decent substitute.)
I sincerely doubt that the casuals would have done another one of those "yo dawg you can grind heroics all x-pack" expansions.Which is why TBC sustained an 8m player base. It would still be growing strong with those design philosophies
While I agree that they should have found other ways to engage casuals than to implement this abomination of target dummy rape like ... thing and call it "raiding for the masses", I don't have any good Ideas toward that end, and they probably didn't have some either.
Well WoW DID do that right. Just because you can access Heroic raids doesn't mean you can kill them mean bosses.Problem I have, as stated before, is when flavor of the month game players flock to a new game and insist WoW did everything right by making things accessible off the bat to every man, his dog and his dogs fleas.
The sub loss never needed fixing, it happens with EVERY game and was inevitable in WoW. There's more to sub losses than just "OMFG IM A PRO RAIDER N IM QUIT COS OF LFR :<<" there's so so many reasons for people unsubscribing, and it's not a fair assumption that it's because the game is "bad". Only have to read threads on here to see that people quit for the most retarded reasons.
Also, we have no idea what the item shop is going to be, and what will be in it. It might also be for the East only, with the game going F2P as the market over there is dominated by F2P games. But even if we get the item shop in the West, I would hardly consider it milking the cow, if they wanted to do that we'd of seen it years ago with pets and mounts added more frequently.
While it's not the most popular opinion, cos hating is the "in" thing, Blizzard (as in the team behind the game) do actually care about the game still and you can see how passionate the dev team is with the increase in patches and nifty little things they have been adding. The game is better now that is has ever been, just a shame some people are incapable of adapting to change and unable to "move on" at the same time.
Last edited by mmocbd02567a48; 2013-07-07 at 02:13 PM.
Personally, I never liked Blizzard's whole "people have addons, so let's reduce permitted reaction times to mechanics" philosophy. Given the latency I had at some of the places I lived in my time raiding, in some cases it simply meant either cheese mechanics to get around them, or I'd either have 0.2 of a second to react to a 1 second mechanic, or get a slight lag spike and be a certain death. This forced me into more casual guilds at certain times. That wasn't making the boss any harder, with addons it's always been a matter of "that mechanic that does that thing is happening in 5, 4, 3, 2, 1 - hit that defensive/NO MORE DOTS/move now/hit extra action button". It was simply making latency a gate. Not an issue if you have a server in your country, sucks to not.
I don't know about you, but I quit raiding 25 man in MV, did LFR till ToT, then returned to the raiding scene despite having killed Lei Shen on LFR. Let me tell you, the LFR experience isn't even close to just normal, much less heroic. I enjoy the fun challenge of raiding again with a team.
What you're seeing is not LFR taking away from raiding but simply a game that is aging and less and less new players because, let's face it, since it's had 30,000,000+ over the last 8 years there isn't exactly a giant pool of new people to pull from. Eventually every game slowly begins a downfall.
But if everyone can get those achivements, then they stop being special is my point. It's not about looking down on others, it is just having something most people don't. Just because someone doesn't have something I do, doesn't mean that I want to look down on him, I just want him to recognize my achivement.
25 man guilds declined simply because everyone went 10 man when Cata came out, not because everyone "grew up." Raiding in general has declined because of the increased difficulty of normal raids as well as the ease of LFR. It has very little to do with people growing up. Some people stop raiding for various reasons, but there used to be new people coming in to take their spot. Now those people just do LFR.Raid guilds were in a decline long before LFR. I still remember the speeches of our guild master explaining why 25man declined so hard in particular in the beginning of Cata. Old players grow up and can't commit anymore and I have the distinct feeling that the new generation of gamers doesn't like "scheduled playtime" all that much. They rather want a game they can pick up at a moments notice.
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When people complain Blizzard tends to listen. At least when the complaint is legitimate. A legitimate complaint is "it's hard to level alts in mop" and "Too many dailies" so they release tokens to double valor for all characters on your account once one reaches revered.
A complaint that is not legitimate would include, "If everyone experiences the content I don't feel like I am awesome anymore." Don't expect to be catered to just because you complain.
The entire problem with LFR boils down to wanting to exclude players from content. It doesn't hand out the same gear. It does not steal potential raiders, either they can't schedule time or they don't like raid guilds, you either don't want them or they don't want you. Someone may poop in the life pool by going ask but the rest have to carry them which means the majority are earning their gear. Lfr doesn't teach raid mechanics? Then why do we tell raid members to practice attune meant disks, hurricane alley and Dorummu's maze in LFR instead of scheduled raid time? Oh because it teaches raid mechanics.
Sorry but that's just basic human competitiveness. Peeps that are special snowflakes and do stuff others can't do (e.g. kill that badass mammoth for the tribe) get to procreate more often. It's virtually the same in modern society. If you're rich you don't necessarily need to be sexy to get the attention of the other gender. :<It's not wrong to feel good about what you've accomplished, until you start thinking that other people getting to do it (or something similar) undermines your experience somehow. All that does is show that the reason you're concerned with your achievements is to look down at others.
It's a bit much to ask for something primal like that to not be carried over into activities like gaming.
It's also primal to smack a woman over the head and drag her to your cave and make her give birth to your off spring but in a modern society this behavior is not tolerated. There are tons of players that are hardcore raiders who manage to enjoy raiding without a superiority complex or the need to ruin other people's fun, that's the kind of player you should aspire to become.
I know. I'm one of those raiders (I wouldn't count me as hardcore though).There are tons of players that are hardcore raiders who manage to enjoy raiding without a superiority complex or the need to ruin other people's fun, that's the kind of player you should aspire to become.
I dislike LFR because of it's mechanics not because it allows other players to see the content.
WoW has far too many issues and simply put, "design choices" to be fixed anymore, for me.
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Of course it would, no one's saying it wouldn't. Unless you mean more sub losses than we have now because that's where I disagree.
The difference is hard content (that is gated by skill) leaves you with more satisfied players in my opinion. Always something to work for and when you actually accomplish something, even minor, it's more rewarding than doing LFR while watcing The Walking Dead or making dinner.
There are players of course who quit at the sight of that sort of thing. But fuck them. They probably wouldn't be the ones to commit to a game for long anyways. And personally I'd be willing to cut 1 million subs if 7 million subs are happier rather than appease 1 million subs and have 7 million sour subs.
I'm a little lost on what you think needs 'fixing'.
WoW has gotten far too repetitive now. Even more so than it was before. MOP has had the worst grind in WoW history, but 5.2/5.3 has helped reduce it. But their way late on that.
Pretty sure that's one of the reasons why a lot of people are unsubbing.
You must be the player with the least knowledge of the game ever?
What avenues did they take away apart from class quests wich is again END LEVEL content?
You seriously hasnt noticed that wow follows the sheme: level to max - start content and everything else is just there to level?
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Have you done it yourself? it was ONE(!) guy .... your logic applied would mean that after one man stepped onto the moon noone else want to do it ....Sha being soloed already
Tyr's Hand wants to have a word with you, sir!
The chances are 0%.WoW was,is and will be the same.For 8 years they couldn't balance it,not gona happen now