Originally Posted by
TheCrusader
1.) New character models - the vanilla & BC playable races have to be updated !
2.) Refurbished Itemization - imho MMOs have to get a distance to "Plate, Mail, Leather, Cloth ..." it should be more like ... ok i just realized that i need far more text to explain this, so here we go:
what the gear should LOOK like:
-Tanking gear should be plate ... it should look heavy, with thick plates, scales and mail elements.
-Melee gear with STR should consist of Heavy and Studded Leather, Mail and Chain elements but not plate, since plate hinders movement alot (in a realistic scenario).
-Melee gear (also hunter gear) with AGI should consist of heavy cloths and leather, only a few chain or mail elements.
-Caster robes should consist of light leather and - of course - mainly cloth.
-Holy robes the same ...
what types of armor there should be:
-Protective Plate - only useable by players with an active tank spec.
-Heavy Combat Gear - only useable by STR-based DDs
-Light Combat Gear - only usable by AGI-based DDs
-Arcane Robes - only useable by INT-based DDs
-Spiritual Robes - only useable by players with an active healing spec.
Why this change? well, it would solve alot of balancing issues, having all healers wear cloth armor instead of having heavy plated holy paladins run around ... ^^
i think this change would bringe more clearity to the whole itemization system. also because of the difference in Arcane and Spiritual robes i would go back to vanilly style spellpower and grant "Spellpower" through Arcane robes and "Healing Power" through Spiritual robes. I'd remove hit rating from cloth gear and replace it with spirit exclusively, thus spirit granting Hit for dds and mana reg for healers. also i'd remove hit from dd and tank gear and replace it with Weapon Expertice exclusively, thus making Exp not only decrease the enemies dodge chance but also the players hit chance.
3.) challenging Heroics like in BC
4.) more complex talent system
5.) pre-quests, keys for heroics and such