Now it's 100 coins on PTR (though that's still easy. You will get those for just 1 quest, so by the time you get to Wrathion, you talk to the NPC standing next to him and you have the coins)
The Celestials are in the 4 corners of the Arena on the map, running towards the middle to get attackable one at a time (with about 1 minute pause in between), so if you have a raid doing them all and no one of the opposite faction ruins it by stealing the tap you can do this in 15-30 minutes.
However "The Emperor's Way" still seems to be broken as you don't get credit for defeating the Worldbosses.
Last edited by Galathir; 2013-07-19 at 02:28 PM.
Legendary Cloak and Ordos
Just as an update to this:
We're planning to change the restriction for access to Ordos to be account-wide. Basically, as long as at least one of your characters has a legendary cloak, all of them should be able to access the encounter.
Does this mean All our alts can gain the Legendary cloak/Meta gem without doing the quest? I Seem to be clearly misunderstanding the post.
Glad Blizz isn't going with a hub of daily questgivers this time. And I just love how they actually have to explicitly tell people to explore a new area. Really shows how much the audience for this game has changed
I just hope it won't be such a disappointment like the Barrens...
Don't misunderstand my words, I liked the concept of getting to a weekly objective with a lot of alternatives to complete it.
But passed the second week, it gets boring because there's no real sense of progression story wise. You just farm and farm to get valors.
I agree Isle of Thunder after solo scenarii unlocked is the same. I just prefered the way the story unfolded in the Landfall daily hub.
But as they said the quest team wouldn't work really on this patch, there probably won't be anything interesting story-wise in it...
Hope it won't be empty like the barrens after a few weeks.
This sounds like a good idea for a new neutral faction. They would have 4 specs; time = melee, nature = ranged, earth = tank, and life = heal. And they could have their dragon form be their flight form, which changes as you level (flying around as a whelp would be pretty awesome/funny).
Perm changes to Org? Damn that was fast, it took them an expansion and a half to fix the shit Deathwing did.
First, there is ZERO reliance on fistweaving. Second, they've nerfed their chi brew by nerfing their output on uplift. Compared to other healers getting buffs and MWs getting nerfs on top of not even being the strongest healer in 5.3, I hope they get more changes or it'll suck to be them.The nerf was made to lower monks' reliance on fistweaving. You shouldn't lose healing efficiency, however you'll have to choose between having mana and doing damage.
Like DKs being at the bottom of dmgmeters in PvE, nearly regardless of Specc?
http://www.noxxic.com/wow/dps-rankings/realistic#522
Well I for one am definitely shocked in a good way, for a change. A new place to discover BUT WITH NO DAILIES?! Thanks, Blizzard. Every once in a while you actually do something right.
The only problem with that is.. noxxic isnt anywhere near accurate.. if you look at raid bots or most WoL parses you will find DK's in the middle of the pack excluding one of the frost dps specs which is only in the lower middle pack. While they have some issues, it is not their dps other than tuning them to fit more solidly into middle which they might do. Personally the lowest ones that are not in the pack need to be buffed before dks do since they are right clumped in the middle or lower middle.
As to the timeless isle, it looks like it will be neat for a little bit, but its novelty will wear off pretty quick with more alt characters that you have.
Thing is, I like fistweaving. I like the unique style and find monk healing less compelling (still okay, but not as much my style) without it. I was grudgingly willing to accept doing significantly less healing than I would otherwise as a trade-off for the damage I'm dealing. But make it less efficient AND impossible to maintain without going OOM? No, that's shitty and it's forcing me out of my preferred play style.
I hope after some testing they either a) buff it back to full healing so that I can do it part-time and be mana-conscious the rest, or b) reduce the mana nerf so I can still do it full time.
As a sidenote, I love the Chi Burst quality of life change.
5.5 probably will be just like 5.1 and 5.3
"There are no flying mounts on the isle!"
They need to cut this shit out. Also it's funny to see they're caving to whiners already with the new world boss requiring the cape.
sounds more like 6.0 is more likely, to me. you know, like every expansion so far.Patch 5.5
It sounds like Patch 5.5 is still a possibility, with Dave Kosak mentioning that future changes to Orgrimmar will happen in another patch before the next expansion.