Man, this thread is giving me nostalgia of the Cata Heroics... all those awesome mechanics.. even the adds had some hard ones!
Like the add pack leading to the optional boss in Throne of the Tides where the goblin pull had to be delicate.
Shit was ace for a new players like me just starting out. It felt like a raid environment and we had to strategize a bit. It was like a puzzle.
Man.... good times!
Apparently you and I were hallucinating through early Cataclysm because Ozruk was apparently a walk in the park to half the posters here. I must have dreamed the 75% of Stonecore runs which ended in tanks rage quitting or healers being unjustly kicked. All those tanks who zoned into Stonecore only to immediately /leave must have been tripping right along with us.
Last edited by Ronduwil; 2013-07-24 at 10:50 PM.
This whole thread is a semantic circle jerk. What's considered hard subjectively or objectively are two entirely different things. You may not consider them difficult but if you had to run 10 dungeons with strangers from any xpac and time was a factor in your choice you wouldn't pick Cata heroics.
I did tbc / wotlk / cata / mop heroics within the first 3 days of release.
I would list cata as being the hardest of those.
TBC probably was just as hard, but you have to keep in mind people never done heroics before so they didnt know what to expect.
Now in Cata a lot of people did TBC heroics and they still where pretty hard, that means they where basicly harder.
Now dont read this as an : I think they where HARD. I actually enjoyed cata the first week more than anything. We could clear them no problem but it was challenging with green gear. I think you are misinterpreting the meaning of a heroic, its meant to be a stepping stone into raiding , not something close to on par with raiding diffilcuty with the minimum required gear level.
While I still bought each expansion, I am not subbing since after Ulduar. I might have been a bit hostile, and I apologize for that, but I HAVE voted with my wallet. The point is, when the game got released and went *big* that was the foundation, and from that foundation the game went away and away and wotlk and mop....
Guess what, pre Wotlk the game had 8.5?M subscribers, which is equal to now, but unless now it was on an upswing. You just can't undo any damage that has been done, maybe WoW would have failed if it had kept the way it pursued, no one will know. But for those that enjoyed that time it got killed.
Also I didn't stop playing *hardcore* (ye those 20 hours a week are hc), I stopped playing a game that evolved to a different game (and i re-subbed often enough to test if it ever got decent again).
It's easy to pull the *lol hardcore* card. But I have been actually a passionate fan of the game and would have been a casual (as in barely playing but still paying customer) supporter of the game till now, IF the game wouldn't have shifted to a POS. I wouldn't have minded to be 2-3 tiers behind others, because I would have taken the few hours a week to try and catch up.
I also wouldn't feel entitled to see everything in the game, because I can not buckle the time.
I'm still curious how many people saw naxx 2.0, because that was a major letdown and it was actually easier to do KT at 80 than trying KT at 70 in the original version. Go figure.
In my opinion in the long term it is better to strive for a goal than get it served on a platter. Content isn't gone if you are 10 level higher its just easier, currently you just get the illusion of doing something instead
You know the actual found part about the illusionists that think they see the game, is they do not experience what it was. You could have seen Naxx, BT, Sunwell, DS, whatever years later and it would not matter. It is somewhat nerfed by gear, but that is what is happening anyway.
Cata Heroics were pretty tough you had to run a bunch of 85 regular dungeons just to get enough blue gear to run them in the beginning. That dumb dragon with the tornadoes was the worst, may a pug failed there.
nothing beats the old good Shattered Halls heroic - ever, but grim Batol heroic at start of cata was really a very close one.
so yes, they were hard.
The fun part is, the game had as many subs during TBC as it has now, but was on an up-rise. I do not say it was perfect (it was far from it) but I also suggested opinions what would have made the game over time.
See I'm not playing anymore, because in my eyes the game has gone to shit and the majority of the guys I have played with (that's closer to 99 than 95%) are not playing anymore.
So the game shifted from something I would pay 15€/$ a month to 0, and the damage has been so severe that I will not pay for it ever again. And I am explaining why I think it went that way.
they nerf everything over time. i'm not saying it hasn't happened, but i can't remember a time where they made an instance, an encounter, or a raid more difficult after it was released on purpose (they have fixed bugs and game breaking abilities).
they're going about business all wrong if they're making a game for the people who quit.
I wasn't talking about Blizzard. I was talking about GC. It's not in our nature to needlessly admit that we were wrong about something. Why would GC make the call to make heroics hard (and I assume it was his call because I remember that apologetic blog post that he wrote shortly before the nerfs hit) and then fess up to making a mistake unless he had some indication that it was, in fact, a mistake. If people were really leaving in droves because content was too easy then he would be apologizing for nerfing the content. Why would he admit that Cataclysm heroics were too hard if he had data indicating that they were too easy??? That just doesn't make any sense.
I know it's easy to dump all the game's woes on GC and attribute any decisions that don't align with your view of how WoW should be to stupidity on his part, but easy is not the same as correct. GC is not infallible, but he didn't get to his position by being an idiot either. Contrary to commonly stated beliefs on this forum, he is not out to ruin the game and spit in the faces of all hardcore players. He is, like many of us are, performing a difficult job in the hopes that he can contribute something to society while keeping his family fed. Deliberately sabotaging his bread and butter isn't going to accomplish either of those. If he's saying that the game was too hard, he has the game's best interests in mind. He's not maniacally cackling and twirling his mustache as he contemplates his next insidious plot to make hardcore raiders cry.