Originally Posted by
ro9ue
MoP cons:
1. Worst Alt-friendly expansion to date - Progression is so gated that getting an alt geared up is brutal.
2. Lack of 5-man dungeons - A huge part of the game for me that was totally ignored beyond the dungeons at release. Scenarios might be a good substitution, but they need to improve rewards by having each objective drop an item at least.
4. Dailies - This list isn't really in order, but if it was, this should be #1. This was a cause of a lot of the players I knew leaving the game and it ruined the game for me personally. They can claim it wasn't mandatory all they want, but it was clear anyone who DID the dailies progressed much, much faster. If you were in a raiding guild, and didn't log in every single day to get your dailies done, you got left behind. This killed MoP for me and a lot of others I know - speaking as a guild leader and a person with a lot of in-game friends, every time I heard about someone quitting, it usually involved them not liking doing dailies everyday. Some of us have jobs already, we don't need one in our game.
5. The Armor designs - This expansion just simply had the worst armor designs imo. It's completely subjective, but outside of maybe warlock S13, shaman T15, rogue T15, and a few challenge mode sets, I had no desire to collect any of these.
9. Pandas - Maybe it's just me, but I think this should have been an expansion like 8-10 years down the road when they were running out of options. It just felt way too childish to me, about up until the Thunder King patch. I thought it made a joke of the game, especially when there are so many better options still unexplored: Legion, Nerubian Kingdom, Emerald Dream, South Seas/Azshara, etc. I just don't understand the decision to make Pandaria the next chapter.