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  1. #41
    Prot pally
    BM Monk

    Holy pally
    Disc Priest
    Resto Shaman

    ROGUE
    ROGUE
    ROGUE
    ROGUE
    ROGUE

  2. #42
    Deleted
    Quote Originally Posted by Fincher View Post
    There are four Int Gear types for Healers so naturally at leas tone type gets wasted, unless you do Grand EmpressHC then by all means go 4Heal.
    Shadowpriests, balance druids and elemental shamans are indeed banned starting in 5.4.

  3. #43
    10 Druids. Just try to convince me otherwise!

    Bear x2
    Resto x3
    Moonkin x3-4
    Feral x1-2

    There is an actual ten man group doing this btw. http://druidsofthebeast.wowstead.com/
    Last edited by Tarazet; 2013-07-30 at 06:50 PM.

  4. #44
    The Forgettable Forgettable's Avatar
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    Prot Paladin
    Blood DK (Unholy when Paladin solos)

    Holy Paladin
    Mistweaver Monk
    Disc Priest (Shadow for 2 Heal fights)

    Warlock
    Hunter
    Elemental Shaman
    Rogue
    Fury Warrior

  5. #45
    Tanks: Protadin / Brewmaster
    Heals: RDruid, DPriest, RShaman, Mistweaver on the fights where Disc is shit (Qon as an example)
    DPS: 2x Lock, Spriest, Hunter, Warrior
    Last edited by Coldpro; 2013-07-30 at 08:05 PM.

  6. #46
    Deleted
    After Patch:

    Tanks:
    Monk + Paladin

    Heal:
    Priest + Druid

    DPS:
    Rogue, Warlock, Mage, Hunter, Shadowpriest

    For 3 Heal Fights add a Paladin or 2nd Disc Priest.
    For 2 Heal Fights add another Hybrid... Warrior if you need a 2nd Melee / Elemental Shaman if it is a Cleavefight where Chainlightning can shine / Balance Druid if it is a Multitarget/Singletarget Fight

  7. #47
    Prot Pally
    Prot Pally
    Disc Priest
    Disc Priest
    Disc Priest
    Warlock
    Warlock
    Warlock
    Warlock
    Mage

  8. #48
    http://raidcomp.mmo-champion.com/?c=...00000000000000

    This is the comp we run. If it were possible, I'd like to change the dk for a fury warrior, the resto shaman for a druid, and the windwalker for a rogue.

  9. #49
    Deleted
    If you're even seriously considering anything other than Paragon's comp as "best", you're retarded.

  10. #50
    Prot Paladin
    Brewmaster

    Disc
    Holy Paladin

    Rogue
    Warrior
    Hunter
    Mage
    Warlock
    Warlock

  11. #51
    Quote Originally Posted by Djouga View Post
    If you're even seriously considering anything other than Paragon's comp as "best", you're retarded.
    So that would be:

    Guardian Druid (Sejta)
    Protection Paladin (Fraggoji)

    Mistweaver Monk (Unpl)
    Disc Priest (jhazrun)

    Aff Lock (Verdisha)
    Demo Lock (Jöötikeisari)
    Balance Druid (Lappé)
    Fury Warrior (Oixte)
    Fire Mage (Deawyn)
    Survival Hunter (Devai)

    I honestly have no trouble believing that. The tanks synergize well, the healers synergize well, and the DPS is the usual caster-heavy lineup you see in MoP.

  12. #52
    Quote Originally Posted by Tarazet View Post
    So that would be:

    Guardian Druid (Sejta)
    Protection Paladin (Fraggoji)

    Mistweaver Monk (Unpl)
    Disc Priest (jhazrun)

    Aff Lock (Verdisha)
    Demo Lock (Jöötikeisari)
    Balance Druid (Lappé)
    Fury Warrior (Oixte)
    Fire Mage (Deawyn)
    Survival Hunter (Devai)

    I honestly have no trouble believing that. The tanks synergize well, the healers synergize well, and the DPS is the usual caster-heavy lineup you see in MoP.
    Except you have to consider that they stack classes for each fight and they're comp typically varies from fight to fight (at least during progression).

  13. #53
    Quote Originally Posted by Isiildur View Post
    Except you have to consider that they stack classes for each fight and they're comp typically varies from fight to fight (at least during progression).
    Not really. If you look up their kill comps, for the first seven bosses, the setup is exactly the same barring one thing - Ets jumps between his ele shaman and his disc priest depending on if the encounter is 2 or 3 healed (and if shamans had been in any way usefull this tier, chances are he'd had staid on his shaman).
    On Primordius Sejta went on a paladin, and Daewyn went on a warlock instead of a mage.
    Dark Animus used same setup as Primordius.
    Qon had people back to their "normal" characters (sejta druid, daewyn mage).
    So did Twins.
    Lei Shen brought in a warlock that had been for no other of the kills, and Smirk went from hpala to mistweaver.
    Ra Den brought Sejta on a rogue instead of his tanks.

    So all in all, that's a total of 11 players (including the lock on Lei Shen) and:
    Ets' alt.
    Daewyn's alt.
    Smirk's alt.
    And 2x of Sejta's alts (assuming gidget was Sejta, as speculated).
    So 16 characters total, spread on 11 players (1 player had 3 chars). It's... Not really class stacking. If you translate it to 25 man, it's like using 40 characters over a tier. Most healthy 25 man guilds has atleast 35 players, and the hardcores have way more than 40, not to mention their raid-ready alts. Max they stacked was 2 warlocks, too, so not really that severe.

  14. #54
    Quote Originally Posted by Floopa View Post
    No need to bring melee when casters > melee.

    And no need to bring anything but mages/locks when they > everything. Seriously, on the PTR warlocks/mages can sustain around 400-500k dps, everything else is stuck at 200-250k: rogues come "3rd" with 300-350k dps sustained during vendetta, then they fall to behind balance druids.

    Warriors don't bring enough DPS to justify the raid banners. Hell, the Druids are only there to provide extra Innervates/Tranqs when needed. If you had to drop healers you'd drop the Druid + Monk before Shaman, Priest, Paladin.

    Having the best dps classes in raid is not the best raidcomp. There is no boss where you need to stack people for dmg infact only a few bosses have high dps tuning. ToT is more mechanic focussed. Sure warlocks and mages do good dmg but stacking mages and loosing things like banner and other utility from shaman for example.
    The only class which is really nice to have 1-2 are warlocks cause their gateway is awesome. And I doubt a mage is >everything. DPS doenst matter that much in ToT and I quess will not in SoO

  15. #55
    Quote Originally Posted by Viromand View Post
    Having the best dps classes in raid is not the best raidcomp. There is no boss where you need to stack people for dmg infact only a few bosses have high dps tuning. ToT is more mechanic focussed. Sure warlocks and mages do good dmg but stacking mages and loosing things like banner and other utility from shaman for example.
    The only class which is really nice to have 1-2 are warlocks cause their gateway is awesome. And I doubt a mage is >everything. DPS doenst matter that much in ToT and I quess will not in SoO
    Someone didn't do Lei Shen HC when it was "hard" it seems.

    Mages + Warlocks > everything by about 30-50% in DPS atm. Not to mention most utility from warriors/shaman wouldn't make up the DPS difference.

  16. #56
    Mechagnome Spalding's Avatar
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    10 blood dks

  17. #57
    Quote Originally Posted by Damdwarf View Post
    lol This is why i don't raid in WoW anymore, it's all about comps. My comp is: Anyone who would like to join, have fun and try to beat it. Some people don't even get to raid because of class limits and restrictions, screw that! Come all and participate, if you don't know the fight, we will show you.
    It's not about optimal comps for most people even if they would like it to be. My guild has had warlock recruitment since the 1st week of Throne of thunder and we haven't had a single application... We are now getting to the final phase of lei shen heroic and I expect we will have cleared the tier before we even get an app.

    Had the same problems with finding healers... We even recruited a monk healer who joined our alt / pug throne of thunder run who had basically no raiding experience (not even normal modes). We'd ideally like any healer who isn't a priest (because we already have 2 priest healers) but it's so hard finding healers that we'd probably accept a 3rd priest. The only app we've had was from a holy paladin but they withdrew their app after we accpeted them.
    Last edited by Paulosio; 2013-07-31 at 09:42 AM.

  18. #58
    Quote Originally Posted by Shomari View Post
    Title says is all, what's your ideal 10man raid comp? (for the purposes of the question ignore the players behind the toon - assume that you've got 10 people of equal skill that could play anything to an equal standard).
    The comp that kills the boss with undue strain on any one individual.
    There is no Bad RNG just Bad LTP

  19. #59
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    Tanks:
    Monk
    Paladin

    Healers:
    Paladin
    Priest
    Druid

    DPS:
    Death Knight
    Mage
    Warlock
    Hunter
    Rogue

  20. #60
    Deleted
    Quote Originally Posted by Erenax View Post
    Tanks:
    Monk
    Paladin

    Healers:
    Paladin
    Priest
    Druid

    DPS:
    Death Knight
    Mage
    Warlock
    Hunter
    Rogue
    Would change 3rd healer from Druid to Shaman, otherwise same list.

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