Feels like I am wasting my time now grinding out for the sha touched socket
Feels like I am wasting my time now grinding out for the sha touched socket
I think the problem with that is the many different levels of each raid. If each tier was only 10 ilevel difference, heroic gear wouldn't be "worth the effort" when it's only 8 points above LFR gear. IMO it's not ilevel that's to worry about, but the stats that come with it. Example: Enhance Shaman tier 15 5 piece set- LFR gives 4924 agi; Heroic gives 7012 agi. I don't feel like doing math, but that's roughly a 40% increase of the main stat in the SAME TIER! That's just a bit excessive. Those numbers should be the difference between expansions, not the difference between item sets of the same tier.
I can't say that I am for or against an item squish to happen in the next expansion. On one hand, it's further development of your character; on the other, those are huge numbers which will have an affect on a PC.
If it needs to be done in order to ensure the gameplay does not suffer due to a PC not being able to sufficiently process those large chunks of math at a quick enough pace then this'll happen to the benefit of everyone.
Absolutely not.
It does show that you lack the knowledge of the subject.
If you don't understand enough about something you're better off to keep your trap shut.
This isn't a matter of whether or not they want to do this. They HAVE to do it at some point whether or not you want them to or not.
They also want it to be quick to read. It's easier to read 1000-2000 dmg vs big numbers.
Like i said, there is no reason for the item squish not to happen. It sounds like you're arguing for the sake of arguing.
The dmg will be the same in a easier way for people to manage it.
There is no reason not to agree. They already stated the squish has to happen one way or another.
There is no reason to have to read numbers in the 100ks vs the 1ks. There is no logical reason for you to want big numbers there just isn't Besides I LIKE TO SEE BIG NUMBERS.
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Try reading the entire thread.
They want to do it for both reasons. Because it's absurd and they have limitations.
http://us.battle.net/wow/en/blog/3885585
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My god man you just REFUSE to read what Blizzard said don't you?
Now there are some very real computational limitations. PCs just can’t quickly perform math on very large numbers, so we’d have to solve all of those problems as well. Even today, tanks can hit the ten digit threat cap on some encounters.
they don't affect performance but a program can't work with numbers that exceed a certain limit... for 32bit programs it ranges from -2,147,483,647 to 2,147,483,647 or 0 to 4,294,967,295... not sure if WoW uses signed or unsigned integers or something else but if they used unsigned integers the max number they could reach is 4,294,967,295 ... and bosses will have much more HP than that next expansion.
It uses float.
That's how you can handle spells like this.
To me the items sets are rather meh, Aside from the Plate which looks like it might be a retexture? any way I am looking forward to seeing what the virtual realms bring, My server is dead and seems like the majority of us "old timers" on their are anxious to get back to how things where before, when classes seemed more unique and dynamic rather then becomeing more and more watered down all in the name of "balance" . A time when Shammans where shammans because they shot lighting and had totems, A time when hunters actually had to think (granted most of them didn't) about CCing and how to do it.
A time when the game brought dynamic changes and where you felt like you really earned your gear! when gettting legendary ment you had to run end game content for months to even see it drop. today I feel less like I'm earning anything and more like its just being handed to me, I feel less like a unique class and more like a cookie cutter healer.
I love this answer. "Blizzard said it therefore it's true". I've worked with COBOL, Pascal (and sometimes (read rarely) I have to write pieces of code in Assembly) and Java so don't come here and call me ignorant when you refuse to think and ask questions.
Point is, they take exactly the same amount of time thus big numbers don't decrease performance, not even by 0.00000000000000000000000000000000000000000000000000000000000000000000000000001%.
You're by far the most ignorant person I've ever seen on the forums.
The company put it right in front of you and said WE NEED TO DO THIS. It doesn't matter whether it's true or not i'm sure it is. That's besides the point. That's just one of the reasons they want to squish.
You would rather argue over it when they said it has to be done.
I don't know what else to call you. You seem pretty damn goofy to be quite honest.
My fav part is how you give absolutely ZERO reason why you even care.
You have no logical explanation for why you don't want it to happen besides " i want big numbers" which doesn't cut it.
Last edited by lazzy; 2013-07-30 at 02:13 PM.
People saying that item/level/number squish is not necessary because "it's just numbers" are really clueless. It affects the game a lot more than just the numbers aspect.
A few examples:
A current heroicly geared character can literally one-shot a fresh 90.
Then we also start to see silly things like DKs soloing Sha of Fear, a raid boss of the CURRENT expansion.
If the game keeps scaling exponentially this way, eventually characters will be one-shotting each others for as little as a 20-ilvl difference between them. A squish must happen to bring some sanity and balance back into the game.