Originally Posted by
Snickerdoodlez
I am a guild and raid leader for a top 1000 western 10 man guild. We got our H Lei Shen kill two weeks ago; US rank 250'ish.
I have been a guild leader for a couple years now and this is the first time I've really been conflicted about a subject. The last two tanks we recruited use dps trinkets, gem for dps, and focus on their dps. The first was a bear tank and the second is our current paladin tank.
The first major conflict was on H Lei Shen, where the paladin died several times by being crit for his entire health bar while sitting down. We talked about how to manage it on that fight specifically, but now we're in our first reclear and he has died a few times randomly. Some deaths were do to specific things, a few seemed like attrition deaths.
While the extra dps they both do is useful, the voice in the back of my head constantly says, "We will beat this boss with or without the extra dps and the loss of mitigation puts us at extra risk of tank death resulting in a wipe. Furthermore, I feel that it is unfair to the healers, simply putting more demand on them."
I am more concerned about the future than I am the present. ToT is done, but what about SoO, and after SoO? Do I curb stomp this behavior into oblivion, preaching mitigation and survival? Something in between? Manage it fight to fight? Or is the bonus dmg worth it? Opinions?
Key points of discussion are:
1) Use of DPS trinkets
2) Gemming for DPS
3) Persistant focus on personal dps
P.S. I know haste is amazing for paladins defensively.