Originally Posted by
kaiadam
Raid utility is just as important in 25s as 10s. Let me explain with an example:
You just hit Ra-den. After a dozen pulls, you realize that you can only bring 4 melee or otherwise the orbs don't die on time. You know that there is intense aoe damage in phase 2. Your roster:
2x rogues - smoke bomb and curse of elements (also symbiosis target)
1x warrior - rallying cry, shatter, skull banner
2x dk - amz and death grip (also symbiosis target)
1x feral - tranq, rez, sunder armor
1x enhance - assloads of healing, stormlash totem
1x ret - devotion aura, hands
1x windwalker - {null}
As a raid leader, what comp would you pick, assuming equal skill? Personally, I'd go with 2x rogues, warrior, enhance. Maybe replace one rogue with a feral. If I had more room, the classes that would get slotted in order would be: rogue/feral, dk, ret, dk, windwalker.