Alright, a sizable update today!
There's a bit of discussion over on EJ as to the modelling of SS proc waste (my post is here: http://elitistjerks.com/f73/t114017-...1/#post2329071). I've gone and changed the ticks wasted cell from 2*targets to 1*targets for the moment, and there's been a few changes.
Mainly, crit has increased a good deal in value. In BiS I get 6.36 DPS per crit compared to 5.97 DPS per mastery, whereas in the previous list mastery was better per point. This caused me to change one of the pieces (boots) to the Broken Reliance ones, but there may be other items that should be switched. If you are going to do a comparison, please change cell Q19 on the Rotations tab to "=1*targets" so we can work with the same numbers.
Additionally, it looks like crit stacking is back in, but there's still a fine line between going for more crit and going for the pieces with more secondaries. Mastery is still very close, so that's why I could only find 1 piece worth changing.
I also tried filling in the rest of the spirit I needed with mastery reforges instead of exp/crit gems, and it came to be ~500 DPS loss. Let me know if you come out with something different, Zeriac.
- - - Updated - - -
Whoops I didn't refresh the page quick enough!
I can have a look at the dagger again tomorrow, as I'm out of time tonight. The recent change for SS proc waste may affect your suggestion though.
Thanks slippy, when i go full crit then the value of crit drops below mastery again 6.14 compared to 6.38, however such a small difference will only be noticeable in certain situations.
Your new bis setup is better than the one i found so i wont bother posting it yet, gonna tweak it some more see how i do. Did you also notice that with that change you made (1 target) the value of int rose, it is now almost 9.5 which means 80 int in my gear list is worth pretty much 737 dps, and 160 crit is about 982 dps.
I am using Seal of Sullen Fury in my list and also i use the offpiece of gloves over the head i just found it easier to manipulate stats that way. Gonna spend abit more time on it in the next few days. Also i would add, i tried both crit and mastery on ptr, i still personally find crit to yield me better dps (this could just be my playstyle), but i am in T15 bis with T16 4 set, so it might not be accurate.
While not an update per-se, I've gone through and tried to figure out the maximal DPS of each item in order to rank them individually. I did this by equipping the item, optimising for crit initially (so there's no possible way to get additional crit at all), then I used the Manual Adjustments line to balance haste/hit/mastery. Basically, this approach removes crit as a variable and makes mastery the deciding factor for haste and hit caps.
There's a small possibility that lower ranked items combined give a better result than just using the top items, but the chance is very small. I'll do some fiddling for crit maximisation with lower ranked pieces later, but this list should be sufficient anyway.
Additionally, this isn't like a piece-by-piece comparison like you'd see in other class forums. I'm not assigning a stat weights and then multiplying each stat on a piece for its expected DPS - instead, I've got a static list and I'm swapping in pieces to see what the marginal change between items causes. The former has a large margin of error while the latter has a much smaller one. This is due to stats changing dynamically, and that the further you go out from a tangential approxmation plane to a DPS curve, the less accurate you'll be.
Also, any two or more sequential items with "**" next to them means that those items are almost exactly the same and are almost exactly equal to each other.
** note: this list has been updated as of 23/09/13
Off-pieces
- Darkfang Mask - 380,329
- Robes of the Warrior's Fall - 379,853
- Shoulders of the Roiling Inferno - 378,871 **
- Hopeglow Spaulders - 378,799 **
- Self-Reflecting Mask - 378,687 **
- Amber Parasite Wraps - 378,239 **
- Confident Grips - 378,109 **
- Shado-Pan Reliquary Kilt - 377,389
- Klaxxi Grips of Rejuvenation - 377,123
Necks
- Necklace of Fading Light - 380,329
- Lost Necklace of the Mogu Empress - 379,782 **
- Untainted Guardian's Chain - 379,702 **
- Ashflare Pendant - 379,275
Bracers
- Bracers of Purified Spirit - 380,329 **
- Bracers of Averted Fatality - 380,037 **
- Castlebreaker Bracers - 379,878 **
Belts
- Seal of Karmic Return - 380,329 **
- Dragonmaw Emergency Strap - 380,121 **
Boots
- Boots of Broken Reliance - 380,329
- Salt Water Sandals - 379,547 **
- Boots of Perilous Infusion - 379,487 **
Rings
- Laser-Slice Signet - 380,329
- Seal of Sullen Fury - 380,197 **
- Signet of the Dinomancers - 380,147 **
- Seal of Eternal Sorrow - 379,898
- Extinguished Ember of Galakras - 379,114 **
- Iyyokuk's Hereditary Seal - 378,948 **
- Petrified Pennyroyal Ring - 378,878 **
Main-hands
- Horned Mace of the Old Ones - 380,329 **
- Rik'kal's Bloody Scalpel - 380,281 **
- Kardris' Scepter - 380,026 **
- Gaze of Arrogance - 378,696
- Lever of the Megantholithic Apparatus - 378,052
- Drakebinder Greatstaff - 377,264
- Hellscream's Warmace - 374,398
- Hellscream's War Staff - 371,475
Off-hands
- Juggernaut's Power Core - 380,329 **
- Revelations of Y'Shaarj - 380,226 **
- Purehearted Cricket Cage - 379,535 **
- Festering Primordial Globule - 379,406 **
- Hellscream's Tome of Destruction - 376,366
Overall, the current BiS list uses almost all of the top items and has a very small stat deficit. Only item not used is Seal of Sullen Fury, as it makes us remove some Crafty exp/crit gems and prevents it from achieving its maximum. This list is also useful for gearing up, but do note for the reasons I stated above this list is most accurate at heroic BiS levels - always use WrathCalcs to find out gearing choices yourself.
Last edited by Slippykins; 2013-09-23 at 04:54 AM.
I would feel very uncomfortable being under the hit cap.
Even if higher dps on paper, having your cast miss when you're expecting it to land and trigger an Eclipse, for example, could be a potential dps loss. I know that you are going to get hardly any misses, being almost at the cap but still.
Being 4 rating under the hit cap is nothing. I've had now 2 raids where I've had 5099 hit and 0 of my spells have missed. During 2 whole ToT clears. I can agree that being over the hit cap is important and is worth a tiny dps loss on paper, but 4 rating is small enough to disregard.
So i guess with the new change to DoC we will definitely be going for more mastery, crit will probably excel abit on single target when we use Hotw, but multi target fights will be DoC + mastery. Anyways i am awaiting a new WC build so i can see.
Slippy, when i sent you the list i made for normals, have you happen to make one for normal? My guild will probably be in heroics the second week, but I was just wondering if you also had a normal as well as the heroic.
8 pages not too difficult to skim through, your answer lies within.
Quick note: transcription error on your cloak enchant, should be Lightweave?
Either I misunderstand, or you misunderstood what I meant.
I mean that multi-target fights where we will use DoC, we will spend more time in eclipse where dots will be worth much more dps, hence mastery should pull ahead in theory. If I am wrong then I am very confused why this isn't the case. I agree that crit pulls ahead in normal rotational circumstances, but not in pure aoe multidot?
Anyways let me know if I am wrong.
While i do not have the numbers, the basic idea is that, while still multi dotting, you want to keep cycling through your eclipses in order to keep nature's grace up. As they reduced the proc coefficient of Shotting Stars, crit still retains a high value as we do not waste that many procs in multi target scenarios.
But i am sure you will find more in this on a previous page :O
You wont spent more time in eclipse depending on your talent choice; in fact, you'll most likely spend less proportionately due to HT casts.
If DoC becomes the go-to multi-target talent, all it'll do is increase eclipse damage through DoTs/SS/occasional hardcast at the expense of NG downtime. So time in eclipse should not change at all, and in fact mastery should lose value due to eclipses being active for less time per cycle.
Why are we spending less time in eclipse? Surely the time spent in eclipse will be the same or greater, not less?
I base this on the fact that:
Crit and SS procs are lower next tier, so less Starsurge's to push through eclipses
Haste will remain the same, so no extra casts per eclipse.
I can understand crit being more valuable, but if we really are going SoTF + DoC for best dps, then surely we will be spending much more time in eclipse, less hardcasting and thus mastery should net more gain?
Last edited by mmoca7842e0a8d; 2013-08-29 at 04:56 PM.
We're not spending less time in eclipse, we're taking more time to get to the next one.
Slippy wouldn't mastery pull ahead on occasional AoE/Multi-Dotting?
Say for example Immerseus Heroic where several (up to 25 adds in 25man) are active for 10-30 seconds, and with the occasional oozes spawning each time he submerges.
I did a bit of testing tonight where I stacked mastery to 93% (including the 25% from DoC), while still having the 10289 Haste Breakpoint, but with crit at around 30% with Crit buff.
I have to say: Single target DPS with Incarnation and CA completely demolished our other Moonkin who was running with full Crit, but without DoC.
Furthermore, on "occasional AoE" (as mentioned above), Hurricane seemed to be able to follow other classes' AoE quite well, and actually did more AoE than some other classes.
And with the Oozes spawning as Immerseus submerges, I felt that my DoTs with Mastery did much more than they did with pure crit. Basically, since Shooting Stars doesn't proc as often on multiple targets as it does in 5.3, stronger DoTs seem to do the trick when spread burst damage is needed.
It just seems that Mastery is much stronger even though we do not benefit from it while not in Eclipse, as we do with crit.
However, one of the downsides with stacking Mastery is definitely that on an encounter where Treants seem more fitting, the Treants won't benefit from our Mastery at all.
I know this is just circumstantial, and I have no idea how to Sim Craft it nor do the math. I would love to see how Mastery Vs. Crit turns out on an encounter such as Immerseus, but it is probably hard, if not impossible, to Sim that situation.
What are your thoughts on this? I see you have done some calculations where Crit still runs ahead, but it sure does not feel like it on certain encounters.
Pretty much summed up my thoughts there also
Also this isnt true atall, especially if we end up using Sotf as predicted by some players.
And i also tested mastery on ptr since change, and comparing it with a week or so ago when i tested it, its doing way way better now with DoC
Last edited by mmoca7842e0a8d; 2013-08-29 at 09:11 PM.