I have heard of this going around but never quite understood it...
How does a fury warrior pull so much threat and does it still happen?
I have heard of this going around but never quite understood it...
How does a fury warrior pull so much threat and does it still happen?
I know for a fact that unleashing hell immediately with all your cooldowns can at times pull aggro, done it myself a couple times.
It's an old saying. Pre MoP, Warriors where one of the few classes that didn't have an inherent threat reduction. This combined with our insane burst in the opener made us prone to rip aggro from the tank
In MoP I haven't seen this particular issue, and that's due to two reasons. Our opener burst is not as high as it used to be. Our opener now a days starts 10seconds into the fight, so the tank will already have enough threat to handle anything we throw at them.
I*m quite sure berserker stance had a build-in aggro reduce of 20% or something, even in wolkt and bc, which however was not stated in the tooltip. Problematic was that heroic strike had an aggro increasing component and a warrior had no ways to lower his aggro (besides dying ).
It's probably just people being silly and not noticing they are in defensive stance
No. It's because Warrior is the only MELEE class with that kind of instant burst with no threat reduction, dump or redirect. Others have way more "ramp up time" to build their burst going from 0. Ranged again have this magical 130% threat barrier while melees get aggro already when jumping over the 100% threat limit. Usually just rogue or hunter alone helps keeping my aggro these days on the raid.
However I still get these aggro things from time to time, but very rarely these days - usually because the tank was lazy on pull. LFG is an another thing though. I'm tanking 24/7 on it (and probably die) IF I get a casual tank on the run and pull my full numbers. 5mans is also the same, but that's usually because I have way more higher Ilvl than the tanks (and 150k more hp).
Also, because we don't have any threat resets, I'm always 2nd on threat. If the tank dies, I'm next. I mean every single damn time. It has upsides and downsides, like if tank dies to some small error and I pop DBTS, the raid can CR tank fast and go as nothing happened (well, not counting the threat levels, but taunt can fix it if it's about single target only).
Last edited by Kankipappa; 2013-08-15 at 01:18 PM.
I think Dragon Roar has a huge threat value on it.
Yerp. Imp. Berserker Stance in the Fury tree had a 10% threat reduction built into it. Ah the days of HS macros and two-button mashing, how I sort of miss thee.
Anywho, Fury these days is much, much more of a whack-a-mole playstyle, and you have to get pretty (un)lucky to have enough procs/rage to pull that much aggro. I think this might have been the design decision behind Bloodbath, since a DoT doesn't generate nearly as much threat as a string of giant crits.
Since MoP its only happened if my tank got a very bad RNG string of misses/dodges/parries, LFR tho, I use DBtS with my CDs because I WILL be tanking after a CS with CDs.
I'm pretty sure there's some hidden threat mods on some warrior abilities or else less threat reduction in battle/zerk stance than other melee get innately. Generally when a tank dies, I'm next on threat, even if there's all sorts of other melee ahead of me in DPS.
That hidden threat reduction in Berserker and Battle stance only brought DPS warriors inline with other melee dps which had the same hidden threat reduction baked into the class.
In MoP, I've only seen fury warriors pull aggro at the start of a fight due to burst damage in the opener. Heroic Leap, Dragon roar, pop all CDs/trinkets, and Colossus Smash debuff lets Fury Warriors do a lot of damage fast while the tank hasn't had a chance to do much with high vengeance.
I stand behind this too, it's just a saying. During the first few months of Cataclysm mastery was a significantly superior stat compared to anything else, and ontop of that it was very easy to get your hands on it. End result was that people managed to pump their Death wish to give 3-4 times the benefit critting for almost 100k with RB completely running over the tanks in threat.
I used to need every single paladins salvation back to back lol.
With the opening BT-DR-CS-RB-BT-RB-RB, you can have threat issue, 1.5s after the beginning of the fight you're already hitting the boss with a full-cd DR which hits very hard.
Nowadays, the opening tends to be a bit different, especially with Feather, so this kind of thing does not happen anymore.
I still don't know how I am supposed to survive in Challenge Mode when I open with BT-(full cd)+Bladestorm, though.
(Well, actually I know, I ask my tank to use his Mocking Banner, but I couldn't do it without a prot w
If any DPS is pulling off a tank at any time single target then there is a problem with the tank not the DPS.