I really don't understand why hunters still have disengage roots, when they can attack at 0 yards and cannot be interrupted.
It's not like it is a vital part of their existance any more. I see it more as a faceroll bonus.
What's the catch?
I really don't understand why hunters still have disengage roots, when they can attack at 0 yards and cannot be interrupted.
It's not like it is a vital part of their existance any more. I see it more as a faceroll bonus.
What's the catch?
The root is being nerfed next patch so it'll be dispellable. Besides that, the root breaks on damage so next patch it'll be nerfed quite hard as it was used to root melee off of you, giving your healer some time to heal you and to secure a trap.
And even with the root hunters are still dying a lot in arena.
They can attack from 0 yards and they can't be interrupted, but they die fast in melee range. It's no different than Mages, as a Mage you don't even cast that many spells, just Frost Bomb and Polymorph, and they have quite a few roots. It's to get away as an escape mechanism.
Besides, Hunters that use the Disengage root talent are probably bad, because the CD reduction talent is better 99% of the time. So I wouldn't worry about it.
The catch is they don't get the speed boost or reduced disengage cooldown
So basically you are claiming that the catch is that you lose out on the other two tier talents, when according to statistics 85% of BM hunters choose disengage roots?
Wouldn't that be if I was a warrior with 3 overpowered talents on the same tier:
for instance,
Talent A avatar granting root and slow immunity
Talent B old taste for blood
Talent C 20 second shockwave
That I would defend one or another on the logic of what I am missing out?
http://www.worldofwargraphs.com/stat...0-0-0-2-0.html
Considering 85% of BM hunters (the PvP spec) over 2.2k use the root talent, I dare say that you're flat out wrong.
Please explain why there needs to be a catch with disengage root?
Ok then give me root and slow immunity on Avatar, and when you keep dieing I will defend it by saying every class is different.
Concerning interrupts, EVERY caster will worry about them sooner or later. There are plenty of situations where it is not possible to get that space to cast freely. Hunters have the luxury to never worry about them AND on top of that luxury, a toy -aoe roots- to make it even easier.
Honestly, it sounds like a hunter rooted you and you died, so you came here to QQ about it.
Because hunters aren't the most tanky of classes and most ranged classes being in melee means your going to be taking a beating which you are trying to avoid not taking. It's upside is that you root your enemies in place so you can run away and catch your breath get prepared to attack again the downside being you don't get that speed bonus or the reduction of the cooldown, along with the root being broken with damage.
- - - Updated - - -
These are also strangely specific things.
Eh, personally I find Hunter pet CC the most aggravating.
But hey, the way Hunters have always worked is that they're super annoying until they run out of CDs and then splat, dead. Well unless you're melee and they're smart and they just kite you to eternity (not to mention their ridiculous burst *cough*).