The only thing that sucks about the game for me personally is playing just for Wednesday. I like having lots of things to do, but when it's only available once a week, the rest of the week is a drag.
The only thing that sucks about the game for me personally is playing just for Wednesday. I like having lots of things to do, but when it's only available once a week, the rest of the week is a drag.
No it is a simple lack of things that excite you personally. Heck yesterday some guildies and I decided to farm lesser charms in the Northern Barrens. We got some people in Openraid and soon we had 40 ppl just blowing shit up. I got to test my shadow spec that I never played and it was....fun. 40 people running around just blowing shit up for charms was entertaining.
A few weeks ago I spent close to 2 hours and a hefty repair bill figuring out how to solo Thorim in Ulduar 10m on my pally. It was a challenge, it requires precise timing, and swiftness potions, and it was fun.
Different people find entertainment in different areas of the game. You shouldn't shout off a bullet list of issues and talk like it is the truth and nobody can dispute it.
WoW is a long grind to the cap, then another long grind to gear up for your endgame. Then Endgame turns out to be just another long grind toward the anointed final boss.
Yeah, the game needs more excitement to keep players from getting bored with the constant grind.
FFXIV - Maduin (Dynamis DC)
Wow. This is the thread the world has been waiting for. All those completely new realizations and fresh perspectives.
That's the thing though. Blizzard's goal should be "What can we do to make players want to play more and more?" Instead of just making content that gets stale after a while. And do not sit here and tell me that current content doesn't get boring.
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Questing and getting attuned was very meaningful. It made the player actually work for something. You always wanted to log on and do dungeons in TBC because gear was always relevant. (ilvls are there to prove it.) LFR just completely makes doing heroics irrelevant after the first month or two. Older raids from expansions nowadays also become irrelevant because of, again, the ilvl disparity. PvP was more meaningful because of how long it took to get fully geared. Do you remember AV? Day log matches of AV? That was fun as hell for me. Summoning the ice giant was mesmerizing. There was also constant world PvP due to the fact that there wasn't a queuing system (Yeah, I remember having to walk to the WSG, AB, and AV camps to queue for PvP.)
Why is someone with "People still play WoW?" in his signature bothering to post on a WoW forum? What do you hope to accomplish with this thread?
I didnt think of it that way lol... ofc wow lacks excitement u expect wow too still give the same excited feeling it had in its first year after 8 years? its like with movies the first you watch the 1st part and if you like it the 2e one gets you excited but parts after that will mostly not be as excited as the first 2 parts.
Last edited by Vestig3; 2013-08-19 at 09:03 PM.
- Vanilla was legitimately bad; we just didn't know any better at the time - SirCowDog
Please explain to me how the hell can one-time-only quests be more entertaining in the long run than anything else available at level cap? You do those once and they're gone forever. What keeps you entertained on the next day?
I really fail to see your logic there, and it smells like this is just another "qq tbc bwaah" thread.
Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
Trolling should be.
1) Okay, I'll agree there. Logging in is pretty much the first thing I do too.
2) I think I've done four heroic scenarios since they came out. Entirely optional.
3) I haven't done any heroic dungeons since I hit 90 on my first character.
4) I don't even know what this is, never done it before.
5) I think I've run LFR a total of 10 times in the past five months.
6) Obviously not, since I never did it the first time.
You're completely ignoring major parts of the game to focus on grinding valor. Which really isn't even important, I don't think I've capped valor in months, I get like 500 or so from my raid, and that's enough to double upgrade one piece of gear, which is fine. I currently only have 1 piece that isn't 2/2 upgraded and it's because it's a 502 piece anyway, so there's no real point.
There's plenty of exciting things you could be doing, you just opt not to do them. That's basically your own fault.
You mean it lacks excitement for YOU. I see this is another one of your useless threads presenting opinion as fact. Why do you even still play? The only difference between Wow now and when it launched is that there is a lot more stuff to do in varying difficulty levels covering multiple play styles. If you don't like it anymore, quit your bitching and quit the game already.
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So people weren't doing some of the same things in prior expansions? Really? Where the fuck do you come up with this stuff?
Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
Trolling should be.
These sort of complaints always come from the view of an experienced player, usually one who has levelled multiple characters or at least had a few years of play behind them.
Something which is in effect more of the same will always be less interesting for us.
The problem is that blizzard cannot have too much of the accessible content favouring the experienced players without penalising those who aren't.
The raid/dungeon design earlier in the game was nothing more than a time sink.
Consumable grinding which was simply a gold/time/resource sink.
Resistance gear which was a flat damage reduction with no skill aspect whatsoever.
Attunements which penalised new alts or new players.
Time consuming preparation does not equal excitement.
Anything is exciting the first time, but less so after a dozen times.
Last edited by ComputerNerd; 2013-08-19 at 09:04 PM.
if you dont like it, dont play it
how hard it is to grasp that concept?
Not sure why you felt the need to obnoxiously emphasize BUCKET LIST over and over in your post.
Also, your 'list' ignored a whole lot of stuff there is to do in the game. However menial or boring you might find it, there are meaningful ways to spend time in the game. Sinndra said it best: choosing to ignore other features doesn't mean the game doesn't have them.
Jaylock thread where he bitches about the game rather than own up to his choices to ignore the incentives in the game to go out and explore, including an entire zone of such content next patch? Shocker.
Be seeing you guys on Bloodsail Buccaneers NA!