I'm confused as to why that orc is wearing intellect plate.
I'm confused as to why that orc is wearing intellect plate.
Riding into Nagrand for the first time was (and still is) one of the most impressive things I've seen in the game.
1] Environment. While Vanilla WoW had a very mystical aspect to it, TBC was like the emerald dream in terms of getting to define what was 'normal'. It seemed very mystical, more like a real fantasy game due to how un-real it was. The environment was always awesome, it gave you a new area every few seconds that you were flying/walking around that just made it feel... awesome. This even includes the raids. WotLK got old with the constant up-north, 'cold' attitude, and some of the zones just seemed very bland. In my opinion, the best zone in WotLK was crystalsong forest and zul'drak, but everything else seemed already used in vanilla in some way shape or form. MoP seems to have nothing unique about the environment, and Cata had some really nice zones. In fact, vashj'ir and deepholm are my favorite zones (or in my top 5), but the whole expansion felt clunky. It didn't feel like a true expansion.
2] Progression. I always had something to look forward to, and something to aim towards achieving. This mainly deals with LFR, but has so many more aspects to it. Now that I get to do LFR, I lose my want to raid and see the content. It comes to the "Yeah, I can get all that amazing gear when I raid regularly and put time into it, but t will seriously go to waste... I've already seen the content and I won't use it in PvP." In TBC, it wasn't entirely like that. You HAD to dedicate time, you got a mix of fancy gear that not may people got to have, you saw something onyl a small fraction got to see, and you also got to use quite a bit of it in PvP. I think LFR ruined that aspect of the game, and to people who say "I deserve to see it for paying $15", you really don't. I think it's a null argument. Not everyone is supposed to see the content, in the same way everyone in LoL isn't supposed to get to the higher ELO rankings. Exact same concept.
Beyond the raiding, I found that having to find groups kept quite a nit community on a lot of servers. Ever tell yourself "I miss the people I play with in WoW< not so much the game"? Yeah. The community helped with quite a bit of that feeling. Going out and having to get to a dungeon occasionally let you re-explore the world every time, and I found it awesome/fun/fascinating. Now, half the people couldn't tell you where a specific instance is at because all they do is que up in LFG.
3] Creativity. Everything in terms of art seems to be way more creative in TBC. I'm not saying the rest of the expansions weren't, but what I am saying is 75% of the armor and weapons in WotLK were bland as hell. Mute in color, nothing too fancy, some sets were just plain ugly, but we had to do it because it was our tier gear. That's not even counting the zones, how I said environment. For the tiers, as well? In TBC, you managed to look great and jaw-dropping in your tier. You know, because it wasn't something available to every single player in the game who can reach a max level.
4] Lore. The story was more important and close to most people in WoW, unlike Cataclysm, and MoP. TBC was WC3 pretty much all in one. WotLK was TFT. Then we had the two expansions where WoW went "Downhill", and I think a huge part of it is us hearing everything near brand-new about it at blizzcon and going "Wait, what?" The next two expansions, azshara and her naga and a burning legion continuation, I believe will definitely help since it's more of a relative level when it comes to lore and the players.
5] Things were hard. This kinda ties in with the 2nd point. Look, don't put in 4 difficulties for a raid. Make people progress on one very, very challenging raid. Make EVERY raid start off at a 'heroic' level, and then just keep it there. It'd go quicker with tuning the raids, faster release times. I know people want more to do, and getting rid of difficulties would be "getting rid of the content quicker for players", but it wouldn't. Most hardcore raiders get done with all-but-heroic modes in the first week. And as for people who aren't hardcore and love raiding?
Remember the argument when leveling in Cata, they wanted 5 levels to make each level feel like an achievement instead of "just another level?" It'd be like that, with raiding. Kill one boss, HUGE AMAZING OMFG ACHIEVEMENT I DID IT. Instead of feeling calm in a normal raid difficulty, having a small celebration on the last boss, and then re-killing a boss on heroic and FEELING NOTHING AT ALL. We just felt a sense of getting closer to the end-boss of the raid in heroic, or whoever the big mile-stone of that raid would be (like animus). On heroic, you killed the boss once before, this time it was just in a different manner. That's why I hate those difficulties. Another thing, dungeons? Don't make them just something to do at max level to gear up for a raid. I think challenge modes were definitely a nice addition to this, but I would certainly love to make heroics feel harder. At least make *some* heroic-only dungeons, or make some heroic dungeons very hard, to an extent that does require a tiny bit of coordination instead of face-rolling. Remember shattered halls? Arcatraz?
6] In TBC, not once did blizzard get rid of something, dumb it down, or just make it super easier and claim "It's a quality of life change". I think that's an outrageously over-used term, and I'm finding a majority of blizzards changes fall back on that. I'd call something a quality of life change that did nothing but improve a situation, and NOT something that has benefits and sanctions/negatives to it. Like, LFG for instance. Cool, we can que up from everywhere, but at what expense? Losing a community, not going out in the world and everyone being lazy and programming that mindset into the players? That's not a quality of life change to me.
But, as they said, they have a different audience and if they didn't "Cater to casuals" as most notoriously call it, WoW would be in a bad spot. My mindset is they programmed lots of people into casuals. Nothing's really changed, in my opinion, in terms of the demographic.
And there's so much, so much more I can add to this.
"Those who dance appear insane to those who can't hear the music." ~~ George Carlin
I think mostly because of Nostalgia, it was WoW's 1st expansion and it was when the hardcore player was catered to the most, and most of the people who are still playing from then are probably what you would classify as 'hardcore' today.
As a man from the cold north i feel the exact opposit about the wotlk zones
Farming kara for badges has left me hating that raid with passion. It was a good raid but after you done it around 100 times it became really boring.
TBC was a huge leap from vanilla, they fixed so many things that was shit with vanilla but also it left people farming BT for over a year some guilds got a set of glaives within a few months some guilds had to wait a year to get 1 set. Was a guild back on talnivarr with 4 MH glaives and 0 OH. IIRC. TBC had it's up and downs but was a part of the evolution of WoW. It was not as a good as the next 3 expansions but not as bad as the first.
here let me put in terms you might understand.
ever watch fullmetal alchemist?
edward elric freaks out when someone calls him short, thats a comic relief element, is edward elric a comic relief character? no, hes integral to the storyline.
now compare edward elric to garfiel.
his entire purpose is to be comic relief and the creator never even took the time to give him a proper backstory or literary focus, hes simply there to be funny when he pops up
or if you dont know who those are the difference between the ewoks and yoda.
"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon
FC: 3437-3046-3552
I think the main point is, WoW has gone kinda backwards in the eyes of many long term players. Not really nostalgia, but things like progression and socialization are in the gutter right now lol.
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Personally for me BC was more enjoyable mainly because I'm an MMO player... WoW really doesn't have some of the key points an MMO has anymore - socialization and progression (which is in there somewhat, but it's kinda screwy now). I do find most of the people that didn't like BC either didn't play it or are bitter - not everyone fits into this boat, but just from my own experiences.
Also we should fight about it an insult people for arriving at different conclusions then us.
Or not.
We shouldn't do that.
This is about sharing our opinions and talking about why we enjoyed BC, if we did. Not about berating people just because they happened to like an era we didn't.
a retcon requires things to be changed, nothing in jainas history changed, and yes its good writing, jaina never did anything in wow except cry and try to "save" arthas. it was about damn time she grew a backbone and stood up for herself and stopped taking everyones bullshit.
and no, jaina is far from evil, she kicked traitors out of a city and had ONE moment of weakness after THE ENTIRE THING SHE WORKED HER ENTIRE LIFE FOR WAS DESTORYED.
so no, she is nowhere near evil, shes human, you can stand up for something without being evil, being good doesnt require you to be nice
"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon
FC: 3437-3046-3552
World bosses, heroic scenarios, challenge modes, normal raids, heroic raids and soon flex raids all require "socialization" to complete. I'm not even gonna bother with your progression argument because it makes no sense. If complicated attunements is your idea of progression then so be it.
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Yoda is not comic relief. Do you even know what the word means?
[/B]When someone asks you why you think tbc was great do you start off with ''i didnt like how only druids could summon anzu" or something positive?
ofc it had a lot of bad stuff(some were a necessary evil) but the amount of good stuff simply overshadowed it, most importantly it was awesome in its CORE
i just feel sorry for people who were unlucky or just too bad to not have fun back then
Well at least you're not one of the mad trekkies that can appreciate the new films. But to my knowledge, pandaren were a joke, and the only way you'd ever see them in WC3 was by completing a sheep related side quest. And I don't find the stories dark, I find the whole idea of Sha contrived and forced. And Yeah I'm aware theyre not pacifist but they advocate a passive anti-war message to the game.
Even the fact that they join one faction and fight against other pandaren and the supposed attitude according to Metzen would be "whats up brah" is just plain silly and not in keeping with this world of WAR. And they ARE comic relief, all you need to do is LOOK AT THEM, they're fat and look generally silly. On other count I'll just have to disagree, and you're right I haven't immersed myself in MoP lore like I did TBC or any other warcraft lore, but that's because it threw me off spectacularly after hitting 90, and doing the first few raids.
Nostalgia mostly.. Also no new retarded races like pandas or goblins and no new classes to be op everywhere. Really good unique design and serious, even dark overall tone. Everything else... Honestly when I was playing it -- I hated it. I wanted back to Azeroth. Now I only feel nostalgic love towards TBC.
I could take the game more seriously, screw Pandaren.
I doubt the OP reads a comment this far in...
But here it goes, simple, #1 reason...
EVERYONE AND THEIR FREAKING DOG WAS PLAYING WoW AT THIS POINT.
People who didn't game at all, signed up during TBC. WoW was being referenced in TV shows and commercials, etc..
It was "cool" to play WoW during this time frame.
I had 7 RL friends playing WoW with me back then and we had a Guild together that did weekly Kara runs. We could only do 10 man stuff, but still, it was hella fun.
Now I have 1 RL that still plays. I think that is how it is for most people.
That is the #1 reason, plus all the other ones people have already listed.
World bosses don't really require it, considering you need no sort of planning, and some like Nalak have been 5 man'ed even lol... come on man, have you tried a world boss? lol. Challenge modes, yes, but who honestly runs those besides if you want the transmog? They offer no progression. Normal raids, yes, heroic raids..... flex... I'm not so sure this will have "socialization" quite yet, we will see, but I got a feeling they will not.
So out of that, we got normal, heroic raiding, and heroic scenarios.... keep in mind this is all stuff at 90, so anyone leveling up is going to miss out on these and out of these, a very casual portion of the population misses out still.
And my progression thing stems from LFR, which many players are trapped in right now believe it or not lol. Progression was killed because you end up clearing the place on the first try generally, without the gear you need. So the gear you get from there really provides no use to you besides for dailies. Personal question, did you actually play vanilla or BC? Be honest.
Last edited by RickJamesLich; 2013-08-30 at 06:15 PM.