Originally Posted by
Grocalis
Who would they gain? There are three people that leave the game on average.
Those that find the game too hard, so they leave (this happened a lot in Cata), those that find it overly time consuming, and leave (this is the majority of MoP), and those that are just sick of the game in general, as it's been going on ten years old (this is the majority in general). The vast majority of people don't leave the game because it's "not hard enough", since that demographic of player was rare to begin with.
So how did WoW become popular in the first place? Two reasons.
1) It was based on the very popular WarCraft brand, coming off the heavy success of WC3 and it's expansion, TFT.
2) It was 500% easier to play and get into then the largest competition of the time. Ask a EverQuest player what they think about mounts, rested experience, no death penalty, no experience loss, questing focus, etc...
In the end, nothing will bring it back to the numbers it once had. That time has sailed and not enough new blood is going to be interested in playing over the old blood that is simply tired of playing the same game for years on end. Easy, Hard, it won't matter. This does not mean WoW is "dying" but that just making content harder is not going to make people flock back in droves, in fact it will do the opposite of by driving away those that are hold on in the middle ground.