i prefer tangible numbers. big numbers look cool if you dont actually care what they mean
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e-peen measurements were what everyone complained about anyway, right?
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You clearly dont understand how programming works. The combat system was built with a ceiling. We are approaching it. At what point do you scale back? When the numbers cover your screen and you cant actually see combat? We're almost to that point now.
The numbers need to get smaller, when im in a BG and have the top heals yet the number is so large it doesnt make sense in my head its time for a change. Should be able to quicly look look at a damage or a healing and quantify it in your head.
I don't really care as long as they squish everything
not like what they said at first > squish only BC(small squish), WotLK(medium squish) and cata (big squish) = we will no longer able to solo old raid since our damage, def...etc become lower while they still have same state
I hope they just straight fuckin reset it. I want to do 1-2 dps and have like 48 health, buuuuuuut still be level 95 that would be stinkin' awesome.
In fact, they shouldn't stop there were should do dps in fractions and decimals. I won't be happy until I am doing 0.00247 dps - then I know they've done it right.
Nope not me, i am all for the squish.
The way we are heading things are soon going to be even more ridiculous than they are now. Tank HP and DPS putting out 120k+ depending on what they have equipped.
I remember in TBC when the Sunwell loot vendor came out, i saved and saved badges on my Mage for the dagger. Once i got it i broke 1000 spell power ! Yup a level 70 had 1000 ish spell power, more if you had T6 and could afford the epic gems. At the moment my Mage has 30k spell power self buffed, fuck knows what normal or heroic raiders have...
Of course getting more powerful and progressing your characters is what an MMO is all about, but the squish NEEDS to happen before we see each spell/ability hitting for a minimum of 500k when in questing greens.
Except they can buff player performance in older instances based on character level to compensate.
In a positive way, unless you like to grief lower level players. I'm sure we'll all shed a tear for those poor griefers if their fun is ruined.It WILL affect world PvP.
We're not confused. We just think you don't have any reasonable argument against the squish.And it WILL go against them saying everything would stay the same. I don't know why you people are still confused by this.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
What the hell kind of options is that? Just by looking at them it seems OP is against it (also seems rather uninformed on the issue)
A level 90 won't be weaker compared to any other level. Just look at the graph.
Top Wrath is 270-ish, top Cata is 400-ish. A 48% increase.
After squish: Top Wrath is 100-ish, top Cata is 175-ish. A 75% increase. Level 85s end up even stronger against them.
As for Cata to BC or Vanilla increases, they don't really matter. Being 200% stronger than a level 70 isn't much of a difference than being 250% stronger. You'll still one shot everything.
And that's from a graph that doesn't reflect any final numbers and is mostly an approximation to illustrate the point.
Bandaid fix. What about when a level 90 and a level 84 walk into the same raid. Will they each get a different level of buff? Because that would just be odd.
It is a legitimate concern. Maybe you don't believe so but for some people this is important. We may as well just remove PvP servers while we're at it since we don't really care about them right?
You're welcome to your opinion. It's wrong but you're welcome to it.
You make me lol. You say we won't be any weaker then 3 lines later say it doesn't matter that you're weaker because it's not that much of a difference.
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The squish is a great thing, wish Blizzard had done it a year ago.
They mean progression through whole of Azeroth, it's 2 big continents, whole other world - Outland, huge Northrend, another Azeroth's continent, through Cataclysm zones, whole MoP's continent and 16 tiers of raiding content (which is especially true for those who did it all in tis current time).
But when it will be "squished" - that's when numbers will lose their meaning. They no longer show progression, and going back to, e.g. WotLK numbers, is like undermining gigantic adventure, and making it feel, 2nd time, as it was some big crawl with minimum benefits.
It would also undermine moral investment of all raiders and all their progress (as they actually go through all tiers of content without skipping) - why should they bother increasing their character capabilities, if those are just "squished", and lose their meaning in long end (with possibility to be "squished" again in some distant future).
Only thing, which makes clutter screen, is bad UI. I remember TBC times, when there were no such addons as Grid, and how bothersome it was to work with raid frames, which were taking huge chunk of screen (together with currently optional KTM/Omen and other stuff). Numbers (which were never an issue in this "clutter"), on other hand, were made visually smaller in MoP, white numbers can be barely even seen.You clearly dont understand how programming works. The combat system was built with a ceiling. We are approaching it. At what point do you scale back? When the numbers cover your screen and you cant actually see combat? We're almost to that point now.
But that would be artificial solution, it would feel like enabling godmode and there would be no feeling of YOUR character. What about outside instances? Cataclysm world bosses would turn into mobs, which are harder than impossible to kill and it would take longer than eternity to assemble group for them (due to crap loot)? Various world elites, like in Molten Front? If it takes my bad geared alt 8+ seconds to kill Molten Front elite, I expect to do it faster over time, not longer, which it would be with "squish".Except they can buff player performance in older instances based on character level to compensate.