searing totem, doomguard, snake trap
searing totem, doomguard, snake trap
Hurricane and earthquake are both just awful.
Earthquake. I think a level-60 hunter's Explosive Trap ticks harder (and that's another weak ground AoE whose saving grace is that it has no cost beyond a GCD).
But when the stars align on a mass AoE pull, 1 or 2 enemies might get stunned for a couple of seconds! So it's a utility spell and obviously working as intended. For a very economical 14% of the casting shaman's mana pool.
Hmmm.. manahymn/hymn of hope might be one (in comparison to manatide totem).
Storm, Earth and Fire.
1. Identify 3 targets.
2. Tab targets by putting one clone on each
3. Do your rotation for the appropriate situation
4. Keep an eye on your clones buff so you notice if still have both out
5. When one is gone, start looking for another target that doesn't already have a clone on it
You know what, fuck that shit I'll just aoe with my spinning crane kick.
Sunder Armor. Seriously what happened Sunder-bro, you were my most used ability back in my warrioring days of Vanilla. *sigh* what a tragedy.
Naftc, "Hunters are the cheapest class in game and when played right are more deadly than a train plowing through a field of bunnies covered in napalm"
Snake trap
snakes hitting 200 damage is cool.
I like my coffe like my mages.
Unleashes the Earthliving enchantment upon the Shaman's weapon, healing a friendly target for 3028 to 3280 (+ 28.6% of Spell power) and increasing the effect of the Shaman's next direct heal or Healing Rain by 30%.
There's a reason you always wait 1 second before casting healing rain and thats waiting for UE to come off CD.
Blood strike
Naftc, "Hunters are the cheapest class in game and when played right are more deadly than a train plowing through a field of bunnies covered in napalm"
mindflay or mind blast
Lice Cocoon . . .
I'd have to agree with Snake Trap. I just put it down for the 0,0001% of damage because I've got the time for it. Otherwise it's a waste!