Originally Posted by
Brodeo
Tanking used to be more challenging when tank AoE had limited targets. Most of the boring AoE spamfests we call dungeons now can be attributed to this. Combined with the fact that mobs used to kill people who werent tanks, it actually made good play distinguishable. Good tanks had threat on things, good DPS waited and lived.
Active mitigation doesnt really fill that void. If you spend your class resources on your AM abilities, cool, you saved some healer mana, maybe a wipe in the long run. Outside of the actual challenging content though, mostly irrelevant. If youre the best tank in the world maybe you can juggle it and still only pinch off a few extra thousand DPS.
I do like the idea, and i feel like it was well-implemented for Monks and DKs, but warriors, druids, and paladins all have a pretty boring setup.
Theres no challenge anymore. Nothing about tanking is hard. Juggling 5-6 mobs with lacerates and 3-target swipe used to be engaging. People died if you were awful. If youre not a tank, you probably love this, but honestly i think its negatively impacting people interested in that role. I've all but quit tanking as a result. At least when i DPS i can benchmark my performance.
Theres more to this and i didnt think this out much, but i am interested how other former/current tanks feel about the direction the role is heading in.