Classes
lack of tanks -> tank can not do anything with shiny new tank gear besides raid. Make tanks be able to quest properly
Tanks are pretty awesome at questing. Even healers aren't bad these days. (
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what's a good fix then?
Weaking temp stats boosts makes both the boosts and dot snapshotting less interesting. (
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we don't like wild dps swings cause of uncontrollable rng why is this so hard to understand
Neither do we. Dot snapshooting mattering so much was a major cause of this. "On the pull" uberness is another. (
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We don't think the answer is no RNG though. Being able to react to RNG keeps combat from becoming rote and predictable. (
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Anything to say about classes being homogenized prior to MoP classes felt like they each had a niche, now it all feels similar
I think that is fair, but too often before the answer was just bring X class and bench Y. We need a happy medium. (
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I get you don't like the mod. Nevertheless, DoT specs are pointless when you remove snapshotting. No room for skill.
I don't think you're understanding my point. The mod is what you seem to be calling skill. There really isn't much skill. (
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If there was no mod and you had to learn from experience when to refresh, then I might buy it. (
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Any plans to reduce number of spells? Failed finger acrobatics is frustrating. Ignoring spells too. 10% too many?
We would like to, but is a controversial proposition. Every spell is someone's favorite. (
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Vengeance was a mistake from the start. Tanking never felt so boring in Vanilla/TBC as it does now. Threat should matter.
Threat is only fun for the tank, not for the rest of the group who just feel throttled if threat is ever in question. (
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Hunter (
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Skills /
Talent Calculator)
and exactly how often does "more DPS" become optional when talking about guilds pushing players to minmax?
If you die all the time from not moving out of stuff, then you are doing much less DPS than taking the talent. (
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How do you feel Focus has worked out for Hunters? It feels very, very short term for decisions. Mana let you plan ahead more.
We like it overall, in that a resource that expires in an encounter feels bad for DPS. But we do like hunters resource driven. (
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I think we were too generous with base focus return, which meant that at high gear levels you can ignore focus. (
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Maybe I missed this, but is Snipe targetable or not? "Carefully Line Up" infers not.
The intent is that it is targetable. The line up bit is just to explain why you can't move. (
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Paladin (
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Skills /
Talent Calculator)
are paladins ever going to get their auras back? they just feel like glorified warriors without them and it made them unique.
In theory, perhaps. In practice you just picked Devotion Aura unless you were mounted or had a particular resistance fight. (
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Overall, there are precious few examples where the "pick one of this mode" mechanic really works for classes. (
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Flavor over function. IMO, not everything about every class must be spreadsheet-approved.
I agree, but the swing was quite large. In order for flavor > function to work, the delta can't be as big as old Devo. (
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Otherwise, it's not flavor. It's just playing badly. (
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Hi, just asking out of curiosity, do you have any plans on putting Divine intervention back?
No. It was very buggy and mostly seemed popular because it skirted repair bills, which doesn't feel very heroic. (
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Priest (
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Skills /
Talent Calculator)
Are you planning to revamp Shadow priests? Their kit needs a good review in 6.0
Pretty happy with them overall. We're open to things like banking orbs and removing games to start a fight with orbs. (
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In other words, we will polish the mechanics but don't think they need a massive overhaul. (
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Shaman (
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Skills /
Talent Calculator)
Do you feel the Rshaman stacked niche has worked finally? Can we expect this niche to stick going into WoD?;o
They feel pretty good in 5.4 though we think Chain Heal was more fun when targeting mattered more. (
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