Originally Posted by
Razaron
I'm NOT going to talk numbers, but merely mechanics. There are far better mathematicians out there then me.
REMOVED
Magma Totem
Earth Shock
Fire Nova
Healing Storm glyph
Flametongue Weapon
Frostbrand Weapon
EDITED
Maelstorm Weapon: Renamed to Lightning Charge.
Totems: Has a Ragnaros type, re-summon, engulfing the totem automatically when you run out of range. (Different visual for different element.) Can be used while silenced. (Seriously Blizzard)
Shocks: Flame Shock and Frost Shock no longer share cd.
Lava Lash: Will now apply to mainhand weapons, rather then off-hand. (The option to make 2-hand viable. Visual will be more fiery!)
Stormstrike: Now increases all damage done by nature spells by %
Flame Shock: DoT will now apply Searing Flames per tick. (Visual will be more fiery!)
Static Shock: Will now also apply Lightning Charge.
Lightning Shield: Will now visually grant a additional orb depending on Lightning Charge.
Windfury: Will now be passive and over-ride all enchantment visuals affects.
Searing Totem: Will no longer apply Searing Flames. Small Fire Elemental works on the totem making it progressively doing more damage before it expires. Lasts ? seconds, ? c/d (Unsure, but I like the idea of a fire elemental upgrading or working on the totem to empower it. Maybe even being able to drop 3 down at once.)
Thunderstorm: Elemental got Shamanistic Rage, we get Thunderstorm.
Ascendance Glyph: Now your character doesn't transform but visually parts of your body have an elemental effect. You will still be noticeable in pvp, but no more crappy Cata model. (I would like to make this default, but I'll sit on the fence)
Fire Elemental+Earth Elemental: Share the same c/d, no more trying to push earth elemental out to max dps. Earth elemental is used more for solo, fire elemental for damage.
Astral Shift: Now usable while stunned.
NEW
Lightning Strike: Only useable with 5 Lightning Charges, melee range. Single-target DD. (Lightning Bolt will remain for Enhancement, but dps should only use during range + movement phases.)
Lightning Implosion: Only useable with 5 Lightning Charges, pbaoe. (Similar to Fire Nova but more damage, controversial because I know how much people enjoy chain lightning, me included. But I'm thinking it should be more Elemental spell.)
Disintegrate(or Discharge): Only usable when enemies are below %, takes both Lightning Charges and Searing Flame charges in to a devastating attack. Melee-Range.
Warp: In a flash of light move ? yards of your chooice, area effect location. Useable while stunned ? cd
Flame Shock Passive: Chance to reset Lava Lash and gain 5 searing flames. (Tier Copy)
Lightning Charge: Enpowers per-charge all nature spells by %. (Lightning visual to be expelled and Lightning Shield orbs go back to 1, charges effect healing)
Maelstrom Weapon: Applies Flametongue and Frostbrand to your weapon. (If you choose to dual-wield, has the advantage of additional weapon)
Wrath of the Air Totem: The winds push targets away in the direction of your choice by % and speeds the ally characters running in the direction of the wind by % (CC type, buff ability)
Stoneclaw Totem: % hp, Absorbs attacks for ? seconds, if destroyed stuns the target for % seconds. (Still thinking about this)
Let me know what you think. Please do not flame, I know some of my ideas are far-fetched and CC in the game needs toning down.