Originally Posted by
TheWalkinDude
Do you have any evidence to back that up? Because while I don't have anything either (as I'm not a Blizzard employee) I can say that a lot of players LOVE flex because it allows them the ability to actually face a challenge in an environment where they weren't just randomly tossed together by some algorithim, on a time schedule that their personal taste obliges. That's what was sorely missing from LFR in 5.0, any form of actual challenne in random, queable content. Flex bridged the gap between LFR and structured/organized raiding.
I can't think for the life of me why anyone who has the slightest grasp of mechanics of their class would elect LFR over Flex. The rewards in both actual challenge, the social experience and actual in game loot are vastly superior. I honestly can't understand why anyone who wasn't a sub-par player and lacks the desire to try and improve would opt not to do Flex over LFR. As others have stated, the time sink to que and complete an LFR is almost always much higher than for a Flex. Because people can be removed at the drop of a hat, they're much more likely to act in a positive way.
LFR should (and I think it's headed in that direction) only serve as a content mode or environment where players can refine their rotation after practicing on a target dummy.