Flying and Gameplay
Using a flight path to automate travel between predetermined travel points isn't an argument to remove the need to be on the ground and work toward objectives through combat and exploration in a dangerous/challenging environment.
These things are not linked just because a flight path is "flight".
This is a problem they need to fix. Gameplay should not only exist in raids and Arena.
Both of which don't allow flying.
Not because the mobs don't hit hard enough but because it's easy as hell to skirt around their aggro range and not aggro them in the first place.
I've seen this response more than a few times, and it falls into the same line of reasoning. "Because I can put thought and effort into potentially avoiding "unnecessary" combat, those combat situations shouldn't exist." The same could be said of almost any content or mechanic or system, but it isn't a good argument for its removal as a part of the game.
Well of course not they are both very small environments that teams enter to work toward a common goal and therefore share nothing with the wide open world of wow where we used to be free to explore by every means possible.
So being able to fly in AV wouldn't make it easier to fly over combat to capture objectives? Being able to fly in a raid wouldn't trivialize encounters and remove the need to progress through the content, fly to the last boss, etc.? You can quest in a group of people, does that then negate your desire to fly and trivialize outdoor content?
I think you guys are missing the point that you still do have to fight. GC didn't want people swooping in on prison cages, but you need keys to open them which require you to kill mobs.
I think you'd appreciate more variety in your quests than kill collections. (
Blue Tracker /
Official Forums)