So i've have been hearing alot about this siegecrafter HC zerg strat? Anyone mind explaining?
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I've been told that if you use 1 tank, 1 healer and rest dps you will have him down on 3 to 4th conveyorbelt
So i've have been hearing alot about this siegecrafter HC zerg strat? Anyone mind explaining?
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I've been told that if you use 1 tank, 1 healer and rest dps you will have him down on 3 to 4th conveyorbelt
Never heard about it, but it wouldn't surprise me.
this is the closest zerg i've seen.
2 tanks 1 heal.
http://www.youtube.com/watch?v=Vc8hIn1YJK4
Seems like you would need to keep 10/14 H on farm for a while to get the gear required to do that.
Doesn't sound like it can be forced unless you have a retarded amount of gear. Which would mean doing it the normal way is probably just as easy.
We 1 heal it with a resto drood in 560 gear, isnt much damage going on if ppl avoid shit tbh.
1 tank is bit trickier, even with majority of the raid switching on death from above you'll have trouble killing shredder with only ~4 stacks.
Would like to see how you survive the 9th stack electro or the 5th overload.
Last edited by mmoc51f27689b0; 2013-11-17 at 11:01 PM.
Our prot warrior easily solo's it in 25 man with 3 stacks before the 4rth overload. The issue ofc is the constant stream of heals, but I wouldn't imagine that the shredder is the big issue in this whole scenario. Rather, as you mentioned, how the fuck does he survive electro? 4 belts implies 12 electrocutes.
Yeh, you're right. I could probably also kill it if i popped everything (stagger avatar for the 2nd, to make sure overload + missile combo doesn't gimp us.)
You could have a warrior taunt, dbts/shieldwall, and take a stack. Repeat twice in a row and stacks will drop afaik.
But just feels like your making it more rng and harder, not easier
Edit. I meant with siege healing the add ofc(1 tank), taking it outside is cakewalk even with 2 stacks
Last edited by mmoc51f27689b0; 2013-11-17 at 11:40 PM.
Dont need -that- good gear. Think the guild in this video had ~569 or so average. Just need rogue(s), warlock(s) and a hunter for each belt. 2 tanks ofc, and disc (guess maybe doable with a MW).
http://www.youtube.com/watch?v=Vc8hIn1YJK4
DPS requirement per player to zerg is around 1.8 million. Good luck!
No need to make up meanings. You wouldn't ignore the belt regardless of what you're doing because you don't want to give him the shield.
Though there's apparently no reason to 1-tank (which I can believe), so "zerging" (i.e. 1/1/8) doesn't make sense compared to just 1-healing it and doing it otherwise normally.
Then that's not zerging, isn't that, unless you have different definition of "zerging" to other people? That's just doing things normally, albeit with a high DPS group to get a fast kill. Would you call 1 tank 1 heal / fill the rest with DPS for other bosses zerg strats too?
AFAIK, most of the "zerg" strats used high DPS to simplify the fight to / and / or ignore certain part of the normally used strats. Zerging's definition has never been using 1 tank 1 heal and fill the rest with DPS.
Last edited by Qualia; 2013-11-18 at 01:06 AM.
Is that even remotely possible due to the whole shield thing?
It caps at 10 and I have survived 10 before so it is possible.
Not sure why you would do this. this is one of those fights that doesnt get harder. it is just the same level of difficulty. If you have the gear required to do this zerg then the fight should be easy enough.