Nooooooooooo my goat!
It was needed in all honestly, now lets hope they nurf passive dodge and parry for pvp!
Nooooooooooo my goat!
It was needed in all honestly, now lets hope they nurf passive dodge and parry for pvp!
oh QQ i've played in BG's for probably over 5 years, nothing worse with a rogue with all CD's and mind numbing just obliterating you because your cast speed turned into a total joke trying to land 2+ second casts which couldn't be easier to interrupt/cloak/los anything no-one can fail to judge such a long ass cast time, while all thats required is you stick on a target moving slowly due to crippling.
and vanilla rogue was just massively overpowered anyway, if we wanted vanilla style stuff bring back mages taking 80% hp in 1 pyro sounds fun.
Scapegoat? He is in charge of pvp changes when you see a change that doesn't have anything to do with pve thats him. Have you heard the bs he spits out on twitter he clearly doesn't know what he's doing this being the worst pvp expansion ever and that says something with how pvp has been in this game.
When people blamed gc for things it was more wide spread and normally something he had nothing to do with whatever it was. But gc job was boss over large parts of the game so its easier to see why people would act like they did. Holinka on the other hand just does pvp and and he even tweets the terrible reasons he does or doesn't do changes.
When you see a pvp only change like say making bladestorm not disarmable or making juggernaut not dr with shockwave back in 5.1 that's holinka and his team. Its much easier to pin down holinka changes than it was to really pin anything at all on gc.
I laughed so hard with replies "Do people even cast anymore?", especially because it is so true :P
Unneeded Buff.
Just makes Healers and Casters that much better against Melee.
To all the herp derp casters-don't-cast bads.. The goat debuff (and others like it) reduced your haste, which in turn reduced your casting speed, but also increased GCD's and slows DoT/HoT ticks.
For classes that rely on DoTs/HoTs primarily, goat debuff was effectively a 25% damage/healing done reduction that the hunters pet would AoE auto apply pretty much indefinitely. It was stupid as fuck and even the 10% version doesn't belong in the game.
It's a start, but why 10%? Why not just remove it totally? However this change will do very little, I was in arena and this mage was doing so much damage, thing is he was spamming ice lance, no casting at all.
This change benefits mages, as they will still cast icelance, but will be able to polymorph quicker (awesome job blizzard!).
Last edited by mmoc3728ee3fab; 2014-01-12 at 03:32 PM.
It nerfs the classes that are already extremely strong (hunters, rogues, locks and dks) while buffing those that were already OK (mages, locks, healers, ele shams). All in all I think it's a good change. Especially the necrotic strike one. Necro strike was something you would mindlessly spam, which you still do, but the healing absorb combined with the spell cast reduction is insane. IMO it should be removed from necrotic strike, but oh well...
Its a good change, but nothing close to a gamebreaker. That said, they should have left the arcane mage change out.
Bout time. Imagine if a caster reduced your melee damage by 25% merely by targeting you. That's what this goat debuff was like. Even when playing a class that uses primarily instant casts, like a mage, this debuff increased their GCD, which reduced their meaningful burst damage in a noticeable way. It was far more crippling if you play something like a shadowpriest or resto shaman, which has to cast constantly.
Curse of Enfeeblement is something I rarely use as a Warlock. No problem for me.
I think 10% is basically useless now though, it would have been better as a flat spell damage decrease like the effects that can be placed on melee damage.
A very much unneeded nerf. Healers are already practically impossible to kill in pvp and this makes it worse.