I only need a mage at max level, i will be using that for a new mage!
I only need a mage at max level, i will be using that for a new mage!
Did i suggest you could jump into end game content with the gear?
If you are already 90 then sure but having weeks more than me to grind rep/gear is a big advantage don't you think?
Hmm plenty of people seem to enjoy that form of 'winning' and will i abhor such people the point is that they bought the ability to beat anyone who did not buy a higher level.
"Blizzard will be testing allowing you to purchase a character upgrade directly."
They want to, and they will make it happen if they can.
Stop blindly dismissing things as lies.
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"Blizzard will be testing allowing you to purchase a character upgrade directly."
Originally Posted by Aydinx2
What is so daunting? the leveling time now is about 1/5th as long as it was in vanilla.
If i were to try out a new mmo genre and read about beinga ble to purchase instant max lvl i whould think "lol another casual oriented pay to win game".
I will be honest, i whould not pick up wow today as a new customer, its the baggage of 9years of playing along with friends that keep me in the game.
But then as some1 be4 me in this thread said.. there are no mmos today that aim towards rpg and long grinds.. i believe that mmo genre isnt diminishing because of its time has passed, i think it is because the mmo games coming out looks more and more like fps games then rpg games..
There is this story about frogs:
If you put a frog in boiling water; it will try to escape asap, immediately even.
But, if you put a frog in normal temp. water, he will stay there... if you put this now on a fire and the temp. will rise slowly, the frog will not jump out.
It will stay in that water untill it is boiled to death.
It is quite striking to see the development of player mentality on this subject. I remember a few years back, players where raged at the idea of buying things in a sub based game. A lot had negative feelings about it and as long as it was a pet or mount, no harm done.
Well we came a long since then... now Blizzard is going to test selling 90's. This will mean just skipping all content and starting at current content.
This would have caused rage a few years back.... but now, players are not all that negative about it.
This is where the frog story comes in. If Blizzard had done this a few years back, it would have caused a huge rage.. bhut they started slow an now they get away with it.
I just find it interesting to see, that's all.
I am all for the free 90 with buying the xpac and would love to see them doing this with every future xpac.
I have no issues with them selling a 90 in the shop, as it will be our choice to buy or not to buy and someone else buying one, will not have an impact on me.
hell, maybe I will buy 1 or 2.. depending on the price.
So I am not against selling this in the shop, but I find the reaction of the player base very interesting.
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Haven't you read the post?
Blizzard will be testing the boost to 90 from the shop soon.
And they will give the free 90 directly when you pre-purchase the xpac.
So they are doing it!
Step 1. Few moths ago they send up a poll wondering is people would buy lvl 90's
Step 2. Blue post tells us they are thinking about selling lvl 90's
Step 3. Front page today Blizzard will be testing allowing you to purchase a character upgrade directly.
Step 4. Most assuredly will be 'Profit'
Then I'd reccomend you start reading the blue tracker, as you'll notice there aren't a lot of people worried about P2W.
People are raising legitimate concerns and people like you and bashiok are just dismissing them as idiots's ramblings. Essentially people like bashiok are what's causing people to get concerned in the first place, with his half-assed arguments.
Originally Posted by Aydinx2
"If you want to control people, if you want to feed them a pack of lies and dominate them, keep them ignorant. For me, literacy means freedom." - LaVar Burton.
Back in TBC times, leveling used to be a journey and an important part of this game, nowadays its just a grind routine.People dont care about whats going on in low-level zones and dungeons and about their lore value, the only things modern WoW players care about are pets,mounts and free epix.
Disgusting.But its the audience Blizzard wanted to keep, and its the audience that doesnt value the leveling process as much as old WoW players do, hence they dont see the boost to 90 as pay-to-win(which it is).
The main point I'm seeing is either
a) If you give ppl free 90's you're saying all my content up to that point is worthless!" - Yes, yes it is /es. I didn't experience Vanilla at all, that doesn't mean you're experiences in Vanilla are in any way diminished. Likewise, forcing people to level through 1-85 is NOT going to offer the same experience as people who did it as current (Did you stop levelling at 60 to progress through the raids until you'd killed KT before going to Outlands? Thought not.) There is not reason to hold new players behind a wall of levelling. The number of people who play this game for the levelling experience ALONE is probably so small as to be irrelevant.
or
b) If you give ppl new 90's they won't know how to play. Frankly if you think the levelling process teaches you anything more than the basic platforming skills in the WoW engine; you're sadly mistaken. Once you have hit 90 on a toon, you literally gain NOTHING from repeating the levelling process other than whatever PERSONAL enjoyment you get out of the method you use, be it seeing different zones questlines by choosing an alternative levelling route via questing; or deciding to do it BGs all the way. It certainly teaches you nothing about how to play your class properly - who honestly uses more than 2 or 3 abilities until they hit 80? Certainly Arcane Blast sorted me out for mage; my premed>shadowstep and ambush>eviscerate macro was all I needed for rogue, CHARGE>THUNDERCLAP>SHIELD SLAM, GG. Levelling teaches you nothing.
And yeah he seems to be tanking both those retarded viewpoints fine
Until they make levelling even worse, because that will encourage people to buy their way past it. After all, why fix levelling at a cost to your company, when you can leave it rubbish and generate extra income?
But that is just Blizzard behaving like a good capitalist company, after all. Which I feel sure people will be jumping into this post to mention.
When challenging a Kzin, a simple scream of rage is sufficient. You scream and you leap.
Originally Posted by George CarlinOriginally Posted by Douglas Adams
I hope its cheap too then i will buy about 4 wow boxes and have around 30 lvl 90s and laugh at all the ppl thinking it actually matters what so ever to them if i do.
Originally Posted by Aydinx2
I disagree. Leveling through content was only a journey up to a certain point in Vanilla, because that WAS the content (obviously I am including BGs and Instances), when The Burning Crusade came out with more accessible raiding, it became how fast can I level x class to 70 so I can get attuned for Karazhan and raid it.
I swear I will go nuts if I have to go through Hyjal or that underwater zone that shall not be named -- again.
For most vanilla players the time up until the blackwing lair patch was the only time where the journey was in leveling. Before the release of Molten Core many hardly scratched the max level dungeons, let alone finished UBRS at the time. Heck I remember running dungeons with level 5X people while myself being 60, because thats the only players that responded and while questing one would hardly finish black rock depths at 54. Slowly people did reach max level though and the focus shifted to endgame. One of the reasons why many asian games habe exponential requirements in the last few levels, to keep you longer in the leveling and exploration phase before you go into scheduled endgame boredom (not that grinding for hours on end is fun... but I get the reason).
That being said, questing is the only time I ever really enjoy the game to its fullest. Its the time where I actually feel my equipment matters, the thing I do matters and I get some cohesive narrative presented for my actions, unlike raiding, which after the first time is just grinding.
Last edited by Cosmic Janitor; 2014-01-17 at 10:35 AM.
I've gone from old world->Outland->Northrend->Cata zones FIVE times. Two of those 5 carried on through the MoP zones(I hate MoP, so I couldn't work up the motivation to level the other 3 85's). A sixth toon I made it to Northrend, then stopped playing him cause I realized soon, I would have to do the MoP zones again. A seventh toon is sitting at lvl 66 in Nagrand(I got bored with him), and my druid is in his 50's. Is Silverpine different now than it was when my monk leveled through it? Is Sholazar Basin different now than when my DK quested through there back during Wrath? Has something changed in Durotar since my troll druid went through there last time?
In other words, I've SEEN the low level zones and their lore at LEAST 5 times now, some of them more than that. I've done both EK and Kalimdor, some toons pre-Cata, some after, so I've not only seen the low level zones, I've seen them in MULTIPLE INCARNATIONS. Even if the lore was super exciting and thrilling(and it's not, most quests and dungeons aren't that scintillating) I really don't need to see them again.
And lol, the audience hasn't "valued the leveling process" since TBC, you know, when everyone's goal was to complete their "journey" to 70 ASAP so they could start doing attunements and shit?
I suppose you don't raid content that challenge you in any aspect then.
High level raiding is always demanding and unforgiving - Making all your "requirements" fulfilled.
Unless you actually refer to something COMPLETELY different and use the wrong words to describe your source of enjoyment.
Which does happen more so often then not.