Because for most people leveling a character to 90 is the greatest achievement they've done in wow, just look at the raid stats.
Because for most people leveling a character to 90 is the greatest achievement they've done in wow, just look at the raid stats.
They'll still have to go through 100 item levels of gearing up before they're in content where ability matters, in this, the last half of the last tier. Once WoD drops, they'll have 10 levels to get to learn the ropes, which with new talents and abilities we'll all have to do anyway.
How do you solve it though? The one level 90 is pretty much needed to get the people who did not like Pandaria or the Asian theme to even buy the expansion. Then you could always just buy another copy of the game to get a free 90. Or you could make another battle.net account with a fake name if they restricted it to one boost per account.
the reason why i don't like it, but is not against it, is this:
i got 9 lvl 90, all classes except priest (lvl 60) and mage (lvl 40)
also i got a few extra alts around lvl 60 - 85
that is not the point i meant above, but it gets Down to this:
when i leveled my paladin f.eks. i leveled as prot. when i hit max level i went off spec healer, got full gear for it (decent timeless isle gear), tryed to heal, but it didn't Work out, because i had no idea what i was doing. i was a good tank though, and where able to tank lfr and Flex (it's just an alt)
on my druid on the other hand, i leveled all the way as resto, went balance off spec and couldn't even get over 50k dps. that is bad. with my newly dinged enh shaman i could easyly pop out 120-160k dps in timeless gear. because i leveled with the spec.
although this does not apply to all my classes though, as my warrior, leveled as arms, i could easyly swap to tank spec and tank well in lfr.
but also deathknight, blood pve, frost pvp. tryed to swap to unholy for pvp, reading all guides, reforging, gemming, but i couldn't do a damn thing. i died to fast, i did low damage, basicly i was useless as unholy, although as frost it was easy for me to get 2k arena rating. (around 1962 if i remember correct)
so that is why i think new players should level their class, even people who alreaddy got a max level, because just because you play good with class X spec Y, doesn't mean you can swap to class Y spec Z and do just as good.
however, when it is introduced, there is 10 more levels to learn, + a "tutorial", so it might not turn out as bad as i think, so i won't complain about character boost, i just believe we would be better off without them.
and also, i'm a bit afraid i will use them myself. i mean, i've been subscribed for 7+ years, i've made over 40 character transfer/faction change/race changes in total. so it will probably just be an other way for me to spend the Money i don't have anymore :-/
buying lvl 90s is a good thing and i hope they let us buy heroic tier gear too, better yet i hope they sell gear thats higher item lvl than can be got beating the heroic raids.
How is this different than today?
You are not very usefull as any role in low level dungeons, and you still have level 90-100 to practice dungeons.
A player completely inexperienced with MMO's, might not even find their way into a dungeon before they've been playing a little. If you've tried MMO's before, then you already know what a dungeon is, unless you've just been playing solo. In that case, you might not even be interested in entering WoW dungeons either.
One of my guildies put it like this:
"if you have a level 90 already, who cares"
./sigh
There is a VERY big difference between hate just for hating and constructive criticism, I would like nothing better than this forum to be a place where we come up with constructive posts and ideas, but there is so much seething hate (and fanboisim) it actually take away some of the power we have to help Blizzard make a better product
There are people on this forum who just jump on every single thing Blizzard does to stir the pot and hate, that is not constructive it is actually the destructive, and in reality all the people trying to be constructive are lost in the Hate/Fanboi threads.
The people who moaned about Worgen/Goblins where not complaining about buying cataclysm, for example there was a thread about "OMFG THE GOBLIN ZONE IS GOING T BE UNPLAYABLE NOW!!!"
But to answer your point though NO I would not complain, stuff like that happens all the time in other market places.
I've no idea what the RAF numbers are, but I'd guess you're overestimating them. My point here (and why I tried to rephrase in the post you quoted) is that the levelling curve should be worthwhile and bring new players into the game properly rather than ditching them in at the deep end. Learning a rotation, earning gold, working on professions, experiencing the story and getting to know other players all help immersion, which should be the hallmark of an MMO.
My question to you is this:
If you believe skipping 1-90 is fine, and Blizzard believes the same, why are they not removing it entirely?
That's why the whole thing looks grubby to me. Rather than fixing something that's imperfect, as you've rightly implied, they're leaving it in as an inconvenience that people will likely be allowed to pay money to avoid.
It's cynical.
Is it necessarily a bad thing... I don't know. As mentioned above to Jess, why is that content there at all if Blizzard believes it needn't be? The other option, my preferred one, is that they use this expansion as an opportunity to sort out all of the nonsense that comes before the current expansion. A level squash to retune early zones, an ability squash to clean up bars and sort PvP, a clean up of vanilla profession materials, the item squash to fix the expansion jumps and, essentially, work that'll create a sort of "WoW 2.0" where the game is joined up properly again.