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  1. #21
    Quote Originally Posted by Sarithus View Post
    None of these bosses are impossible. I play this game for challenge. Again, fuck you Blizzard.

    if you play for challange you shouldve killed those boss already, if not then you obviously needed the nerfs.
    "The speed of light is faster than the speed of sound.
    That's why so many people look smart until they start talking."

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  2. #22
    Why don't they just remove blackfuse while at it? It will be a total walkover now, not less challenging.

  3. #23
    Thok nerfs for 10H? Not surprising but will probably ease up. I don't see the point in nerfs now that the ilvl upgrades & H WF gear will let you slim past H fights over time. Seems lame.

  4. #24
    Deleted
    Quote Originally Posted by Archimand View Post
    if you play for challange you shouldve killed those boss already, if not then you obviously needed the nerfs.
    That's not how raiding works and you know it. There is more than just the two extremes.

  5. #25
    I'm a bit confused about the changes to heroic Siegecrafter Blackfuse. I understand the spirit of the changes but the actual implementation is strange because most of those changes are to things that don't make the fight hard, as evidenced by the number of guilds that use 4 healers. Lowering the unavoidable damage will only increase the pressure to run lower healing compositions.

    Also, it's completely unclear what "Disassembled Turret" is referring to. There are 4 objects on the belt, none of which bear that name: Disassembled Crawler Mines, Deactivated Missile Turret, Deactivated Laser Turret, Deactivated Electromagnet. Context would indicate he meant only the laser turret, but nerfing the health of only 1 of the weapons seems very weird. It could mean both things that are "turrets" and not the mines or magnets but that is equally weird. I would think it means they are nerfing the HP of all of them, which makes the most sense, but the statement "disassembled turret" is clearly singular in nature and while you could argue that the electromagnet is turret-like, the crawler mines are a tougher sell. I guess he's just using the term to refer to all of the weapons and whoever wrote it didn't realize there were differences. The other options are just too strange.
    Last edited by Thursley; 2014-01-17 at 10:17 PM.

  6. #26
    i think he meant Disassembled weapons rather then turret

  7. #27
    Quote Originally Posted by Karlzone View Post
    That's not how raiding works and you know it. There is more than just the two extremes.
    Honestly if you are stuck at Thok at this point, getting past Klaxxi Heroic pre-nerf will be literally impossible for you until the very end of this tier. Siegecrafter is an INSANE jump in difficulty, EVERYTHING has to go perfectly to get a kill. Same with Klaxxi pretty much, but it's much more about personal movement, where as on Siegecrafter you move as a group and can cause wipe by moving to the back of the group instead of side. Thok is only a block if you lack good healers or healers overall.

  8. #28
    I am Murloc! Azutael's Avatar
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    No nerfs to LFR, amazing !
    Keep it like that, should have stayed "hard" longer even.

  9. #29
    This is about right on schedule. We'll see these selective, seemingly reasonable nerfs, then in another month-two months we''ll probably see a raid-wide 30% hp nerf/dmg nerf like usual

  10. #30
    Blizz basically flat out stating some fights were harder for 10 mans than 25s

    Let the shitstorm begin

  11. #31
    Warchief Szemere's Avatar
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    Remember people, THIS IS INSTEAD OF THE FLAT DRAGON SOUL NERF.

    And I must say: Yes, thank you, anything but a flat stacking nerf debuff on the boss, keep it up Blizzard

  12. #32
    Deleted
    Quote Originally Posted by Archimand View Post
    if you play for challange you shouldve killed those boss already, if not then you obviously needed the nerfs.
    Because you cant play for challenge if u dont raid 7 days a week right?

  13. #33
    The Undying Slowpoke is a Gamer's Avatar
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    Such conflicting information. On the one hand yesterday's post indicated beta was coming soon. Now this indicates we may yet see another raid in MoP.

  14. #34
    Will these changes make Ahead of the Curve unavailable?
    The blue post doesn't seem to mention anything about it, so I guess it stays.
    Still curious to know if that is the case or not.

  15. #35
    Quote Originally Posted by Archimand View Post
    if you play for challange you shouldve killed those boss already, if not then you obviously needed the nerfs.
    This statement is about as stupid as your avatar.

    Some of us raid 2 days 2 hrs a week and are 8/14 heroic and would like a shot at those bosses in their original form when we get there.

  16. #36
    Deleted
    Quote Originally Posted by Tehterokkar View Post
    Honestly if you are stuck at Thok at this point, getting past Klaxxi Heroic pre-nerf will be literally impossible for you until the very end of this tier. Siegecrafter is an INSANE jump in difficulty, EVERYTHING has to go perfectly to get a kill. Same with Klaxxi pretty much, but it's much more about personal movement, where as on Siegecrafter you move as a group and can cause wipe by moving to the back of the group instead of side. Thok is only a block if you lack good healers or healers overall.
    You're being judgemental. I am not stuck at Thok first of all, and I know not where you gather that from. Second of all you are just pulling things straight out of your ass by saying that it's impossible for one to get past Klaxxi because of it. I don't think that you know how progression works. Why "the end of the tier"? That is MONTHS from now, people in my group are close to BiS already. There is nothing which prevents my group from killing those bosses besides practise on those bosses. This applies for every guild with competent members by the way.
    I don't appreciate that blizzard is removing some of the joy that I get from progression raiding.

  17. #37
    Quote Originally Posted by MrLordDariusCrowley View Post
    Will these changes make Ahead of the Curve unavailable?
    The blue post doesn't seem to mention anything about it, so I guess it stays.
    Still curious to know if that is the case or not.
    Ahead of the Curve requires you to kill Garrosh normal which has recieved no nerfs at all. I don't see a point to remove the FoS if the FoS requred boss wasn't touched in difficulty. Sure it may be SLIGHTLY easier to get to him now, but it doesn't make beating him any easier.

  18. #38
    Quote Originally Posted by Gohanitos View Post
    Why only pve changes, u dont give a crap about PvP at all ?! No blue answer our stuff in the forums, 1 hotfix per 3 months NICE COMPANY
    Stfuuuuuuuuuuuuuuuuuuuu :33 pvp is boring (Yes, I can't do pvp. Yes, I've tried and actually got into it for short periods of time back in wrath/cataclysm.)

  19. #39
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by Slowpoke is a Gamer View Post
    Such conflicting information. On the one hand yesterday's post indicated beta was coming soon. Now this indicates we may yet see another raid in MoP.
    It doesn't seem to be that conflicting at all.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

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  20. #40
    Quote Originally Posted by Slowpoke is a Gamer View Post
    Such conflicting information. On the one hand yesterday's post indicated beta was coming soon. Now this indicates we may yet see another raid in MoP.
    No it doesn't. Blizzard always gives gradual nerfs to the last tier of an expac.

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