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  1. #421
    The Unstoppable Force Chickat's Avatar
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    Quote Originally Posted by Polarthief View Post
    Here's the problems with what you have proposed:

    BC: Had plenty of progression in dungeons, just like its predecessor, Vanilla. Raiding was a lot less accessible than Wrath+, so many people mostly did T4 and Dungeons/Heroics (I personally was one of these players, and now I'm bored with HEROIC raiding). There was no LFR/Flex for people to do, so dungeons were really important at the time.

    WoD: Has a ridiculous amount of raiding accessibility and progression via LFR and "Normal" (Flex). You can almost jump right into LFR (or even Normal) when you hit 100, and if not, run a dungeon or two to boost your iLevel up enough, then never return to the harder-than-LFR-stuff-that-gives-less-iLevel-loot.

    While I do agree that they're getting a bit too comfortable giving us less content (WoD especially, having no new class, race, nor new 'system' outside of the stat squish and the two new stats), Dungeons aren't really going to be too prevalent in the upcoming expansion(s) because of LFR.



    That makes me so sad. Dungeons are my favorite type of content.

  2. #422
    It is 7 new and 1 rehash.
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  3. #423
    Oh no! How will I ever survive with less 5 man dungeons!?
    Only the dead have seen the end of war. - George Santayana
    Those who cannot remember the past are condemned to repeat it. - George Santayana


  4. #424
    As long as I'm not stuck grinding 2 instances for 3 levels like early Mists, I don't care.
    When work feels overwhelming, remember that you're going to die.

  5. #425
    Deleted
    Quote Originally Posted by Lolercaust View Post
    I ALWAYS forget about those fuckers, ALWAYS.

    OK so that's fourteen at launch, with five essentially unique dungeons. Old Hillsbrad was basically Hillsbrad Foothills copy-pasted, but Black Morass was arguably a new environment even though it was probably all Swamp of Sorrows art assets.
    erm nope, that would make fifteen at launch. counting isn't a strong point for you is it?

  6. #426
    Quote Originally Posted by Tanzlee View Post
    erm nope, that would make fifteen at launch. counting isn't a strong point for you is it?
    Apparently not.
    Is that all then? Anything else out of you?

  7. #427
    Deleted
    Quote Originally Posted by Lolercaust View Post
    Apparently not.
    Is that all then? Anything else out of you?
    not at the moment no, but if you keep getting things wrong, i'll be back.

  8. #428
    Didn't they already say they're going to be adding multiple dungeons with patches?

    So, do consider that there was a whole whopping 1 dungeon added in BC via a patch.

  9. #429
    I am Murloc! Zoaric's Avatar
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    Quote Originally Posted by mvallas View Post
    Didn't they already say they're going to be adding multiple dungeons with patches?

    So, do consider that there was a whole whopping 1 dungeon added in BC via a patch.
    Yes, they did, as well as more scenarios.
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  10. #430
    You know, in BC they reused graphics from same areas a lot.. which is completly fine. I don't understand why they don't do that, i'm sure what takes most of the time is actually making the looks of the dungeon, not planting npcs and giving them abilities...

    Tempest keep, arcatraz, botanica and mechanar are all very similar, nobody complained about that, everybody liked having more diversity.

  11. #431
    I am Murloc! Seefer's Avatar
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    TBC was also being made during Vanilla, actually I think as Vanilla launched or before they were making TBC...........don't believe me? Back in Vanilla a mage could blink into Hellfire from Deadmines.
    History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.

  12. #432
    Quote Originally Posted by Seefer View Post
    TBC was also being made during Vanilla, actually I think as Vanilla launched or before they were making TBC...........don't believe me? Back in Vanilla a mage could blink into Hellfire from Deadmines.
    That HFP was a scrapped vanilla levelling area whose game files didn't get deleted, not the HFP we know and loathe today.
    Last edited by Aitch; 2014-05-26 at 03:52 AM.
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  13. #433
    Whenever I see the topics of dungeons discussed, it reminds me of this (worth the watch only 2 minutes): http://www.youtube.com/watch?v=aV1VUS3Q2W0

    In essence, dungeons are like the bayonets and horses or our military.We have less of them than we have ever had today, because they are being replacedby far more advanced tools. Dungeons as a gear progression model are over. It saddens me personally, as I really enjoyed the Cata dungeons at launch and wish all dungeons were as difficult and diverse, but that's just the way it is.

  14. #434
    Don't remember if I already posted this but let's look at TBC's 15 dungeons:

    Ramparts
    Blood Furnace
    Shattered Halls

    Mechanar
    Botanica
    Arcatraz

    Auchenai
    Mana Tombs
    Sethekk Halls
    Shadow Labyrinth

    Slave Pens
    Underbog
    Steamvault

    Escape from Durnholde
    Dark Portal

    So actually it had four main dungeons split into smaller wings. They used the same assets, hell Auchindoun was essentially the same dungeon four times over with different mobs. It also had two CoT instances - one of which was a reskin of Hillsbrad and the other was a timed wave fight in a zone that used Swamp of Sorrows assets.

    If you think about it the CoT instances were essentially what scenarios are today - reused assets turned into multiplayer content to save on dungeon construction costs.

    Also, TBC launched with Kara - a raid originally designed for vanilla WoW, Mag and Gruul were the only two raids designed specifically for TBC. So they could devote more of their raid/dungeon team to making dungeons given they had very little to make on the raid side.

    If you look at how much construction went into those dungeons, it's about the same. I'm sure they could take each of the 5 new WoD dungeons, rearrange the assets and call them new dungeons, if that's what you want. Personally I'm not a fan.
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  15. #435
    Man those super awesome BC dungeons...like BM a giant swamp in which Vanilla models spawned out of portals and attacked us. I'm glad they don't waste time making so many dungeons. 8 is plenty of 5 man content at launch. They also didn't have scenarios, garrisons, and LFR as end game content. but hey, its just us getting used to "less and less content"

  16. #436
    Quote Originally Posted by Dreyen View Post
    You know, in BC they reused graphics from same areas a lot.. which is completly fine. I don't understand why they don't do that, i'm sure what takes most of the time is actually making the looks of the dungeon, not planting npcs and giving them abilities...

    Tempest keep, arcatraz, botanica and mechanar are all very similar, nobody complained about that, everybody liked having more diversity.
    Didn't everyone run Mechanar because it was the most efficient way to farm badges?

    Anyway, I think that went out of style.
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  17. #437
    I am Murloc! Zoaric's Avatar
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    Quote Originally Posted by Mormolyce View Post
    Don't remember if I already posted this but let's look at TBC's 15 dungeons:

    *SNIP*

    So actually it had four main dungeons split into smaller wings. They used the same assets, hell Auchindoun was essentially the same dungeon four times over with different mobs. It also had two CoT instances - one of which was a reskin of Hillsbrad and the other was a timed wave fight in a zone that used Swamp of Sorrows assets.

    If you think about it the CoT instances were essentially what scenarios are today - reused assets turned into multiplayer content to save on dungeon construction costs.

    Also, TBC launched with Kara - a raid originally designed for vanilla WoW, Mag and Gruul were the only two raids designed specifically for TBC. So they could devote more of their raid/dungeon team to making dungeons given they had very little to make on the raid side.

    If you look at how much construction went into those dungeons, it's about the same. I'm sure they could take each of the 5 new WoD dungeons, rearrange the assets and call them new dungeons, if that's what you want. Personally I'm not a fan.
    Well said, well said. Personally, I'd rather have more Wrath-quality dungeons than BC
    quality. (Mind, I said quality, not difficulty.)
    Quote Originally Posted by Yvaelle View Post
    You can't fight porn on the internet, you may as well declare war on something overwhelming like water on Earth's surface - or something ephemeral like "terror" (lol sorry, had to do it) - or something both overwhelming and ephemeral... like porn on the internet.

  18. #438
    Quote Originally Posted by Zoldor View Post
    Man those super awesome BC dungeons...like BM a giant swamp in which Vanilla models spawned out of portals and attacked us. I'm glad they don't waste time making so many dungeons. 8 is plenty of 5 man content at launch. They also didn't have scenarios, garrisons, and LFR as end game content. but hey, its just us getting used to "less and less content"
    I actually liked everything about Dark Portal except for the wave mechanic.

    I mean, for clarity I like almost all of the TBC dungeons (possibly except for the Auchindoun ones). But they obviously had to cut corners. Or at least, they made them in an economical way that you wouldn't want them doing today.
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  19. #439
    Deleted
    Quote Originally Posted by Mormolyce View Post
    I actually liked everything about Dark Portal except for the wave mechanic.

    I mean, for clarity I like almost all of the TBC dungeons (possibly except for the Auchindoun ones). But they obviously had to cut corners. Or at least, they made them in an economical way that you wouldn't want them doing today.
    I'd take them over the silly 3 man.....any time of the day

  20. #440
    Quote Originally Posted by Zoldor View Post
    Man those super awesome BC dungeons...like BM a giant swamp in which Vanilla models spawned out of portals and attacked us. I'm glad they don't waste time making so many dungeons. 8 is plenty of 5 man content at launch. They also didn't have scenarios, garrisons, and LFR as end game content. but hey, its just us getting used to "less and less content"
    Pretty much this. It always amuses me when stupid people try to claim that because there's not more of the specific thing they want that there is less content overall.
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    Quote Originally Posted by Hooky View Post
    yeah wow cool..how about raising the valor cap consider WoD isn't that far away? 1000 valor points gets u a lollipop and kick in the nutsack these days! Back in my day we could get a bucket of candy and a pet ferret with that sort of points!
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