Character / Items
Is it intended that Kor'kron Spire of Supremacy has 108 more secondaries than Trident of Corrupted Water (same 580 ilvl)
Yes. Skewing the stats more into one of them costs more of the budget. (
Celestalon)
Single stat items from ToT (Bracers of the Midnight Comet) a counter example of this policy? Thought it wasnt a thing since mop
Those we give the full effect of the split to, so that they're not supremely suboptimal. (
Celestalon)
I was wondering if you got my tweet about adding immerseus trinket to MW table loot?
It's not intended for them. A bug allows it to work for them, but we decided to leave it so we don't hurt existing owners. (
Celestalon)
speaking of trinkets, any reason behind no agi amp trink? using a str one as a BrM is a weird choice & its bis in normal w/o WF
I'd be suspicious of whatever theorycraft found it to be optimal to use that. (
Celestalon)
I guess that brings up the discussion. is the AMP effect worth ditching your proc.
Commonly forgotten: Amp increases crit damage, not crit chance. So won't increase Elusive Brew uptime. (
Celestalon)
Warlords of Draenor Stats
Is the item squish only to solve combat system problems with big numbers or are you using it to retune the ilvl power curve too?
Both. (
Celestalon)
In 6.0, Will we do MoP raids as we can do now with lich raids?I said that because it is going to be 10 levels of difference.
In WoD, MoP raids will be similar in difficulty to how Cata raids are now in MoP. (
Celestalon)
I would think the squish would leave them a lil harder.
.The squish *will not* make old content harder. Really. (
Celestalon)
will old raids become easier? Ex: cata content will be as hard as wrath is today. Or will difficulty stay the same as today?
Leveling up and higher level gear will make old raids easier. (
Celestalon)
Hit rating is gone. Hit mechanics are staying for >3 levels. Miss chance debuffs gone from encounters / mobs too?
Sorry, I don't understand the question... Do you mean the occasional hit chance debuff like Putricide's Choking Gas? Unchanged. (
Celestalon)
I meant 'will they ever be used in future encounters again'. I can't remember any since Wrath.
It's a tool in our toolbox that we use from time to time, but not often. Potentially in the future, yes. Not common though. (
Celestalon)
With reforging gone, will stat weights be balanced a bit more, so some gear isn't so terrible for certain specs?
Yes. (
Celestalon)
New secondary stats are meh, 1 guy who gets lucky will always have a raid spot even if the other guy is better cause more dps.
Misconception. There are no significant changes to how much luck impacts gear and then DPS in a raiding guild. (
Celestalon)
PvE
Will 6.0 boss mechanics regarding tanks be more dynamic and creative than current ones? Like changing how we play, tank, I dunno
We want to have significantly less time that you're taking turns tanking, and doing nothing in between. (
Celestalon)
But does that mean more "multi-bosses" like Fallen Protectors, add spawns like Blackfuse or something entirely new?
Not any one specific thing, just much less time doing nothing but DPSing. (
Celestalon)
if you keep using quick taunt swaps, should review immunity timer. seeing "immune" during garrosh sucks.
Agreed. (
Celestalon)
PvP
an we stop drinking in arena please, you can't drink half way though a raid boss so you shouldnt be able to drink in arena
Drinking in arena has been around a long time. Not sure what the reaction would be if removed (I'm guessing mixed) (
holinka)
not a big fan of precedence arguments in game design. Either it adds fun and depth or it doesn’t.
In a 9 year old game, precedence does matter. People have a lot of attachment to "how things are" and change can be quite jarring. (
holinka)
counter argument is lack of change creates boredom. Talents are a good ex of how systems need a fresh look regardless of history
Certainly. Don't disagree that change has to happen, but it doesn't mean we should ignore history. It's one more thing to balance. (
holinka)
More details on CC revamps, talent revamps, honour changes, tertiary stats in PvP, and so on.
We are writing one about CC changes. Not sure when it will be released, but prefer it comes out before you see a list of changes. (
holinka)
does the 1000 rating floor count for RBGs, too?
Yes (
holinka)
Do you think changing crits to 150% is good? I feel 200% makes them worth it, having big hits are what makes crit fun..
It means we have to tune damage and resilience around those numbers which makes sustained damage feel like nothing (
holinka)
RBGs need to be removed, you can't split the PvP community anymore,Qs are longer than the time we spent inside a BG.
RBGs have little to no impact on random BG queue times. (
holinka)
Do you think ret needs some passive defense, like 10-15% dmg reduction or cata sacred shield ? It feel very squishy for a melee atm
They have a major glyph that provides just that (
holinka)
big fan of the original Alterac Valley, days long matches and all! Will Ashran have the same variety of objectives? 1/2
That's the plan. We want to pepper a lot of stuff throughout the zone. (
holinka)
Professions
Sorry if this is the wrong place to ask, but for WoD, can we Archaeologists expect new digsites on Draenor too?
Yes. (
Celestalon)