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  1. #201
    10man, 3 days/week. Killed garrosh in november

    Siege: 150 ish
    Paragons: 70
    Garrosh: 120-130

  2. #202
    Quote Originally Posted by Margash View Post

    25man: Gene Splice Uptime: 10.30% Damage Done: 179,8mil (-24mil for useless cleave)
    10man: Gene Splice Uptime: 14.61% Damage Done: 97,38mil (-11,5mil for useless cleave)
    Yeah, too damn strong in 10man, yo.
    Firstly - the 10 man got no tricks during scorpion (easily accountable for about 10M pure singletarget damage more, going by my own 10 man numbers on my DK alt).
    Second -you are not reading the log correctly. Just because it is the fastest 10 man kill does not mean they utilised the scorpion to it fullest (and the same goes for 25 man). As an example, zoom in on the 10 man logs first gene splice, and see the damage taken by the monk. Over the entire duration, about 4.5M dmg is taken - 20% is the gene splice. 30% is stagger. 30% melee. And the remaining 20% random AOE.
    Look at the DK's first gene splice. 8.2M taken - close to double the amount. This means more vengeance, and more damage. Equal dmg taken on second, and as the Brewmaster used his gene splice on Korven, Manipulator and Kilruk (3, 6 and as far as I can tell), he gets an extra use, as they don't need the dmg to push Xaril because of how easy he is in 10 man to deal with.
    That being said, you are comparing two tanks of different specialisations. What you should be doing is taking something like the highest DK on 10 and 25, and comparing their damage - take
    http://www.warcraftlogs.com/reports/...false%24143373

    and

    http://www.warcraftlogs.com/reports/...done&source=22

    the 10 man had 43% of his overall dmg from scorpion, and the 25 man had 53%.
    This still points to a stronger 25 man scorpion, BUT - Troxism got 3.5 uses of scorpion out (or a 18.76% uptime), while Anthor only had 14.07%. Suddenly, that makes the numbers *alot* closer - the majority of the extra 10% dmg is caused by the fact that the 25 man DK managed to sit in it for 4% longer (and consequently, had 4% less time to do "normal" damage, too).
    That aside, Troxism took about 196K damage per second, and Anthor took about 177K damage per second. As we all know, the Scorpion scales better with attack power than "normal" dk abilities, making the gap even wider due to the higher damage taken in 25.
    Essentially, what this proves is that considering *two dks*, rather than a DK vs a monk, the scorpion seems to have about the same amount of power.
    The difference, however, comes from the fact that it's the same amount of power on one person, in both 10 and 25. Troxism did about 14.5% of the raids DPS. Anthor did about 25% of the raids dps. *THIS* is why the scorpion is so much stronger in 10 man, even if the 25 man one seems to do more damage. It's basic math, really.
    Note that it's 3 AM and I have to get up at 7, so I didn't have time to check other classes like warrior vs warrior, or monk vs monk. I grabbed DK vs DK because I play a tank DK myself, so I actually have a clue about them, and your example used a DK. I might very well be proven wrong with other tank classes, but I don't *think* I will.

    [quote]More chance on random deaths, when you have MORE players that can be hit by the abilities? I don't get it...

    Multi-Shot: http://www.wowhead.com/spell=144839
    (It seems like the first 4 Multi-Shot deal damage to one target less)
    25man: 6-7 Hits, ~200k Damage each
    10man: 3-4 Hits, ~190k Damage each
    With 2,5x as much healers, that's not what I would call fair. ^^
    Probably about right, don't have time to check. Multishot was never the big issue. It was the parasites (that's a shitton easier, Ill get to that) plus multishot, and then multishot plus fiery lines.


    Parasites:
    25man: 8spawns, 162k dps (1,3mil in total)
    10man: 5spawns, 108k dps (540k in total)
    They can be CC'ed and you can't deny that this isn't easier in 25man. Also you have 2,5x the healers to counter the first feeds before the CC works (and I don't want to start with the ridiciously insane heal-cooldowns in 25man...).
    Actually, it's 16 parasites spawns in 25 man if you do the "skeer->rikkal->XXXXX" opener that most people tend to. You seem to forget that in 10 man, only one mutation goes out (which incidentally, means that if 3x melee gets targetted with mutation, they won't be in danger of dying due to a random multishot/parasite eating them at the same time - there's just the one amber mutation), while in 25, 3 goes out. That requires you to spawn parasites twice, while in 10 man, it requires you to spawn them once and then never again.
    As for CC being easier, perhaps in your guild. There's too many random AOE's flying around from tanks, cloaks, pierces from hunter's glaive tosses etc etc etc to successfully CC the parasites for long in a 25 man, and even then, they will end up getting eaten fairly quickly anyway (as you have to go through 16 in the same period you go through 4 in 10 man). In 10 man, you have time to plan and carefully CC the parasites because you know that they will be around for the rest of the phase, and it's worth doing so.


    I agree on that. In 10man we had our 2tanks do it and at higher stacks 1 dd helped out. In 25man you need ~6 with good cooldowns (rogues, shaman etc).
    We just use 2 or 3 ranged with a disc priest healer. GG. But yea, it's *alot* more brutal in 25.


    Fiery Edge: http://www.wowhead.com/spell=142808/fiery-edge
    25man: 120k dps per edge (lowered by going further away)
    10man: 110k dps per edge (lowered by going further away)

    In reality:
    25man: 4,58% Uptime, 104hits in 4 phases
    10man: 7,60% Uptime, 64hits in 6 phases, if I only look at the first 4: 42hits

    So the damage in relation to the playercount is exactly the same, but you have way stronger(and more) healing power and cooldowns in 25man, so that's not really an issue with proper cooldown organisation.
    Completly wrong. You are, 1:
    Not considering that with 2.5 times as many people, 2.5 times as many edges are being made. This, in turn, means that the chance of being hit by multiple lines is greater (especially for melee), and it gets harder to spread out with the lines because there's well... More of them to cover the space, funny enough. 25 man lines *will* do far more damage in a raid that applies the same strategy in 10 as 25. You don't know if the 10 man simply stacks closely because it's farm and they can handle it, and the 25 man spreads for safety, or vice versa. A single log is not really any valid evidence, but a simple understanding of the mechanic makes it glaringly obvious.


    As stated above, scorpion is not an excuse. What spacing issue do you mean? Purple is not the problem, everyone leaves a small circle at his own position, Green doesn't do anything special you have to care about and Orange... iirc the size of the circles was a lot bigger in 10man than in 25man making it just as easy to dodge in both formats.
    I already disproved your scorpion "theory", but that aside, orange is exactly the same in 10 and 25 alike. Only in 10, you get ~6 circles, while in 25, you get ~16 circles. As for Purple/Green - while one small buff might not seem like a major thing, remember that this is being thrown out during fiery edges. This gives 10 man a *gigantic* edge, giving them space to spread out between both abilities, while the 25 man is starting to get quite crammed in.
    The fact that you think Orange is different in size between the difficulties, and that lines do the same damage etc, makes me question if you've ever done both encounters?

    [quote]Like I said, more people -> more fails, and they are mostly deadly at this boss regardless of format. ^^


    The tuning in this fight is nearly the same, the fail potential is just higher in 25man with 2,5x as much players. That is the reason why the guilds could need more tries in 25man. This is one of the few 25man bosses that are comparable to the difficulty of the 10man version imo. Most of the others are easier...[quote]
    Complete and utter bullshit. But if you want to believe so, go on, I guess. 15% dmg from one player vs 25% raid dmg from one player says enough, really.


    I use the 2 fights I posted at the beginning, both are the 10th fastest fights in their format.
    What is the main difference here? The damage of the healers, in the 25man raid they do 92,3k dps in total which is 1/3 of an average dd. In the 10man raid they do 235k, which is 4/5 of a full dd.
    Calculating the extra damage of the tanks you have 21 dd's in 25man vs. 9 in 10man.
    This shows why they were able to kill the boss 1min faster, the explanation is not that it's easier. ^^

    PS: I play 25man atm.
    Aaaaand you forget about the scorpion wrecking the encounter because your math done on it is bullshit. Peace out, sleep awaits me.


    Quote Originally Posted by Nitros14 View Post
    ? some of that doesn't make sense. Fiery edge doesn't do constant damage per edge. The damage of fiery edge increases the closer players are to each other, there's a lot more players and less places to go so of course fiery edge is going to hurt more on 25.
    Quote Originally Posted by Nitros14 View Post

    In the logs you linked, fiery edge was doing 160-200k a second to the raid on 10, 550-600k a second on 25 through the 'billion raid cooldowns'.

    I just looked up some 10 videos, the orange circle is identical in size in both formats.

    Also the 25 scorpion did less than twice the damage of the 10 scorpion and the bosses have triple the HP, am I missing something?


    You are indeed correct to question him.

  3. #203
    Deleted
    Quote Originally Posted by Nitros14 View Post
    ? some of that doesn't make sense. Fiery edge doesn't do constant damage per edge. The damage of fiery edge increases the closer players are to each other, there's a lot more players and less places to go so of course fiery edge is going to hurt more on 25.
    I know, I wrote that it is lowered by going further away and yes it hurts more, but you have more players to deal with that.

    Quote Originally Posted by Nitros14 View Post
    In the logs you linked, fiery edge was doing 160-200k a second to the raid on 10, 550-600k a second on 25 through the 'billion raid cooldowns'.
    Many raidcooldowns don't reduce the incoming damage, you know? Cooldowns like Divine Hymn, Tranq and so on heal for 2,5times the amount in 25man than they do in 10man... But you have 2,5times as many in your raid. That makes the amount of healing from the cooldowns alone about 6,25 times as strong here. Damage that is 3 times higher is not a problem with these possibilities.

    Quote Originally Posted by Nitros14 View Post
    I just looked up some 10 videos, the orange circle is identical in size in both formats.
    Ok, that's why I wrote iirc. My bad. ^^ But are there more in 25man, it doesn't feel harder to dodge...

    Quote Originally Posted by Nitros14 View Post
    Also the 25 scorpion did less than twice the damage of the 10 scorpion and the bosses have triple the HP, am I missing something?
    Did you take a look at the uptimes? The 25man tank used the scorpion 2 times, while the 10man tank did the damage with 3. If they both would have used it 3 times, the ratio would be 3:1.

  4. #204
    i don't get the arguing... i've raided 10 and 25 heroic this tier and 25 is easier. more healers with more cd's and 3 bres's and even then you can kill bosses with 2-3 players dead. in 10 man you get your bres and then if someone else dies it's usually a wipe. defend 25 if u want, but it's casual mode compared to 10 man this tier.

  5. #205
    Quote Originally Posted by weedburst View Post
    i don't get the arguing... i've raided 10 and 25 heroic this tier and 25 is easier. more healers with more cd's and 3 bres's and even then you can kill bosses with 2-3 players dead. in 10 man you get your bres and then if someone else dies it's usually a wipe. defend 25 if u want, but it's casual mode compared to 10 man this tier.
    Unless you're doing paragons on 10man, in which case 6-7 deaths is just fine. Just don't let the scorpion die (and as we learned this last week, he can still die too as long as it's late enough). We've had kills where our 5 DPS averaged ~200k DPS each because so many of them were dead for so long, and the berserk was still a good minute off. The margin for error on that fight in 10 man is hilarious.

    OT:
    10H - I completely forget anything before thok
    Immerseus 20?
    Protectors ~5?
    Norushen <5?
    Sha like 5-10?
    Galakras ~10?
    IJ ~20?
    Shamans: ~20?
    Nazgrim ~20? such aftershock,
    Malkorok ~50?
    Spoils ~30-40?
    Thok ~120 (so much roster turnover and 1 half day of attempts weeks)
    Paragons 9 (pre-nerf, skipped siegecrafter, killed the same week we killed Thok)
    Siegecrafter ~80 (killed post-nerf)
    Garrosh ~150 so far, new 2nd tank so there'll be some fun with that.

  6. #206
    Norushen - 5

    That's all we've done so far :P

  7. #207
    25M Heroic

    Immerseus: 4
    Protectors: 10
    Norushen: 25 (it is a lot harder in 25m)
    Sha: 10
    Galakras: ~10
    Juggernaut: ~5
    Dark Shamans: ~20
    Nazgrim: ~15
    Malkorok: ~110 (some people are really bad at standing in correct spot)

    That's all we have done so far. I am already anticipating 150+ wipes on Blackfuse, Klaxxi and Garrosh

  8. #208
    The Patient vareck's Avatar
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    We only do 6 hours per week split across 2 nights on 25.

    Immerseus - Killed on 3rd attempt
    Protectors - Killed on 22nd attempt
    Norushen - Killed on 27th attempt
    Sha of Pride - Killed on 14th attempt
    Galakras - Killed on 5th attempt
    Iron Juggernaut - Killed on 21st attempt
    Dark Shaman - Killed on 12th attempt

    We still consistently wipe on Sha and IJ after first killing them weeks ago. We have not had a single attempt on H Nazgrim because attendance, short raid hours, wipes on H IJ/Sha and the insistence that we clear up to Naz entirely on heroic instead of skipping over IJ or sha on H.

  9. #209
    Mechagnome Styxxa's Avatar
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    Everything was going pretty smoothly during heroic progress having anywhere between 10-40 wipes from Immerseus to Nazgrim. Malkarok was the first boss that took more than 50, as did Spoils and Thok (which was less than we expected on Thok). We just made it to 100 wipes on Siegecrafter last night but can see the light at the end of the tunnel. We expect 100+ for Klaxxi and Garrosh as well.

  10. #210
    I
    Quote Originally Posted by Noirlama View Post
    Just wondering, since we startet SoO heroic few weeks ago. How many tries did your guild need to down SoO HC bosses?

    We're currently 4/14 Hc and are like:

    Immerseus ~ 30 tries
    Protectors ~ 55 tries
    Norushen ~ idk
    Galakras ~ 40 tries
    Heroic Immerseus: three attempts. No kills.
    Heroic norushem: 8 attempts. Four kills now.

    One shot normal garrosh today. Nerfs went too far.

    Not a ton of motivation to do a lot of heroic content. Personally the pet battles are more relaxing right now.
    Last edited by Galluccio; 2014-02-26 at 07:17 AM.

  11. #211
    Deleted
    Quote Originally Posted by Anzen View Post
    Impressive, please enlighten me as to how they would farm heroic bosses in separate raids and then progress?

    Also:

    Paragon
    Spoils of Pandaria 10-man Heroic
    Killed Sep 19, 2013 12:49:45 GMT
    Recorded Guild Item Level: 553.59 (10-man)
    Doesn't have to mean anything. I think our Immerseus heroic says like 538 even though we had 545-550 due to some people respeccing and doing PvP before they logged out that night.

  12. #212
    Had 2 weeks at 10 man Heroic content now.

    Fallen Protectors: 35 - 1 shot it the week after
    Norushen: 3
    Sha of Pride: 22 - Got our first kill last night!

    Going for Immerseus HC tonight. Found it really awkward at first so we skipped over it and did the next 3.

  13. #213
    Quote Originally Posted by weedburst View Post
    i don't get the arguing... i've raided 10 and 25 heroic this tier and 25 is easier. more healers with more cd's and 3 bres's and even then you can kill bosses with 2-3 players dead. in 10 man you get your bres and then if someone else dies it's usually a wipe. defend 25 if u want, but it's casual mode compared to 10 man this tier.
    I can't see why anyone would have any reason not to believe you!

  14. #214
    Deleted
    Quote Originally Posted by weedburst View Post
    i don't get the arguing... i've raided 10 and 25 heroic this tier and 25 is easier. more healers with more cd's and 3 bres's and even then you can kill bosses with 2-3 players dead. in 10 man you get your bres and then if someone else dies it's usually a wipe. defend 25 if u want, but it's casual mode compared to 10 man this tier.
    Logic mate. 2-3 players dead on 25 man is DIRECTLY comparable to 1 player dead on 10 man.
    Let me guess... you raided 10 man first and then you switched to 25 after you had cleared it all?

  15. #215
    Quote Originally Posted by Karlzone View Post
    Logic mate. 2-3 players dead on 25 man is DIRECTLY comparable to 1 player dead on 10 man.
    Let me guess... you raided 10 man first and then you switched to 25 after you had cleared it all?
    Implying he's even cleared or raids for that matter.

    I don't see how having 3 people dead is 'fine' in 25 man, but 1 person dead is an 'insta-wipe' in 10.

    Quote Originally Posted by Karlzone View Post
    Logic mate

  16. #216
    Deleted
    25m HC, we're hovering around 20-30 pulls for each boss up to and including Nazgrim. We do have a strong core, but sadly too many average (and below) raiders tagging along and dying to random shit on each pull. But that's just life in pretty much the only casual 25m guild on the server

  17. #217
    Quote Originally Posted by weedburst View Post
    i don't get the arguing... i've raided 10 and 25 heroic this tier and 25 is easier. more healers with more cd's and 3 bres's and even then you can kill bosses with 2-3 players dead. in 10 man you get your bres and then if someone else dies it's usually a wipe. defend 25 if u want, but it's casual mode compared to 10 man this tier.
    lol

    this takes me back.. way to make every old argument about 25 mans being easier that I've seen since early Cata.
    -10 man raider

  18. #218
    Deleted
    10 man - 3d/w

    As far as I remember 10 - 50 up to Nazgrim
    Malkorok 80 + (wasn't in for first kill so not 100% sure)
    Spoils 60 - 65
    Thok 200! ( horrible time for the guild, xmas holidays, ppl quitting after holidays while in progress. Had to change set up, bring ppl in with low gear, playing OS and alts to make it work. As soon as we had available a roster that made sense things went smoothly)
    Siegecrafter 251 including a painful 0.5% wipe :s
    Paragons - Currently progressing, we have 25 pulls so far, really hope it will go smoother than the previous 2 hehe

  19. #219
    After reading this thread, I can't help wondering how many of the guilds/people posting stats here actually did PTR tests prior to live raiding vs going blind in.

  20. #220
    Unless you are one of the top 5ish guilds in the world the benefit of ptr testing is overstated. There are enough videos of ptr testing to familiarize yourself with the encounter and videos are put out during progression fairly quickly.
    Last edited by Shaetan; 2014-02-26 at 09:58 PM.

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