Shouldn't we mages have some raid utility? I mean if we compare us to warlocks (which we have to since we are the cool flasy cloth spellweavers) we don't have a shit! I mean warlocks have sick damage, well on par with us if it's not fire and brimstone (?) time, they have curse of the elements and 5% magic damage is HUGE on a boss, they have healthstones which doesn't share any pot cd's, they have crazy survivability and they can revive fallen raid members! How is this not overpowered?! And on top of that they get a huge revamp and an awesome green fire questline. Now lets have a look at us, we have: Timewarp. Yep, that's it. We're not even close to warlock survivability and raid utility, I mean seriously how can it be like this?! Blizzard seriously needs to adress this issue because there is no damn reason at all today to bring a mage over a warlock, in any scenario (Except hero, but in a 20M mythic raid you're bound to have a shammy or hunter pet).
Okay so that became a bit more whiny than I expected but really, this issue needs to be fixed !
Your thoughts?
Edit: No, I don't wanna roll a warlock I wanna play a mage and have some advantage over warlocks.
//Angry and sad mage