Crit damage % if fairly weak in comparison (flat comparison of damage) to crit raiting per %, since crit gives you a 1% chance to do double damage, each % of crit is a 1% damage increase overall.
So lets say you have a crit rating of 50% your crit mod would be 1.5 on average (the formula for average damage from crit is (2*crit+(1-crit))), if you were to add 1% crit rating your mod would go to 1.51. if you were to add 1% crit damage (its additive so (2.01*crit+(1-crit))) then your crit damage mod would become 1.505, but since the racial is 2% crit damage it would be 1.51.
- at 20% crit would have Crit damage give you 0.002 (0.02%) damage vs crit giving 1%
- at 50% crit would have crit damage give you 0.005 (0.05%) damage vs crit giving 1%
- at 70% crit would have crit damage giving you 0.007 (0.07%) damage vs crit giving you 1%
50% is where 2% damage and 1% crit are even, below this crit level the crit racial would be better if it were flat damage (no bt crit etc), above this the 2% crit damage racials would be better (but they wont because of enrage)
fuck collision post at same time