General Changes that affect Druids
General
- Refreshing DoT effects (Sunfire, Moonfire) will add to the duration on the target, up to a maximum of 130% of the base DoT duration.
[source]
- Spells no longer have a base damage component.
[source]
- Critical hit damage done to players is reduced by 25%.
[source]
- All roots now share the same Diminishing Returns.
[source]
- Cast time crowd control effects can no longer be made instant with a cooldown.
[source]
- PvP trinkets now grant immunity to the reapplication of the spell broken if it is a persistent effect, such as Solar Beam.
[source]
- DoT effects now no longer benefit from snapshotting
- There are no longer haste breakpoints for DoTs.
Itemization [source]
- Primary stats on armor and set bonusses change dynamically based on the player's specialization.
- Non-armor pieces might have Attack Power and Spell Power instead of STR/AGI/INT.
- Dodge, Parry, Hit and Expertise are no longer available as a secondary stats on items.
- New secondary stat: Readiness, which reduces the recharge time (of some) of your abilities.
- New secondary stat: Multistrike, which has a change to duplicate your attack for 30% of the damage.
-
New secondary stat: Amplify, which increases the crit multiplier, multistrike damage multiplier and secondary stats by a percentage. [source]
- Armor makes a return as a secondary stat on items.
- Spirit and Armor will not be available on armour pieces.
- New concept called Tertiary Stats, which are bonus stats of which one has a random chance (currently 10%) to appear on an item.
- New tertiary stat: Leech, which heals you upon dealing damage.
- New tertiary stat: Inspiration, which heals you upon receiving damage.
-
New tertiary stat: Cleave, which deals extra damage to additional targets. [source]
- New tertiary stat: Sturdiness, which reduces durability damage.
- New tertiary stat: Speed, which increases movement speed.
- New tertiary stat: Avoidance, which reduces Area of Effect damage.
Racial Abilities
Night Elves
- New Passive: Touch of Elune, which grants the Night Elf 1% crit during the day and 1% haste at night.
[source]
- Quickness now additionally also provides 2% movement speed.
[source]
Tauren
- New Passive: Brawn, which provides 2% increased critical hit damage and critical hit healing.
[source]
- Endurance now instead provides Stamina.
[source]
Troll
- Beast Slaying now instead provides a 20% increased experience gain from killing beasts.
- Berserking now increases haste by 15%, down from 20%.
[source]