Fact of the matter is no one really knows exactly how things will work. Blizz has conveyed their intentions, but not specifics. Until then, all we have is: Blizz wants the squish to change things as little as possible.
Fact of the matter is no one really knows exactly how things will work. Blizz has conveyed their intentions, but not specifics. Until then, all we have is: Blizz wants the squish to change things as little as possible.
I am the one who knocks ... because I need your permission to enter.
That's pretty funny. I can't believe for a second old content will be completely untouched, especially when they go out of their way to give you some kind of gimmicky buff upon entering the instance. That's a pretty clear tell-tale sign to me. If things remained "the same", why would that be remotely necessary? Because they felt like making soloing easier for everyone? Don't buy that. I'll believe things are still soloable when I see it. Until then I'll be skeptical, regardless of what the blues say.
Look! Words!
I really don't know how many times they have to say it. Or how many different ways they can say it.
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Also, from the Dev Watercooler last Thursday:
Originally Posted by Blizzard Entertainment
Dear lord, do people *STILL* not get the basic concept of the upcoming item squish?
You would think that someone who knows how to browse this website (including register for an account and create a thread) by now would SURELY have read the gazillion posts from Blizzard about how this will work out...
How many times does Blizzard have to state whats going to happen with this.
this thread should of been deleted right away
With the squish it will be even easier than it normally would if there was no squish.
It's 3rd grade math people. Holy Raptor Jesus, no one person can be this dumb. The information is everywhere, how can the OP and any person confused on the matter be so oblivious.
To make it simple:
If it takes 5 seconds to kill Timeless Isle Gulp Frog at lvl 90 before squish, it will still take you 5 seconds to kill a Timeless Isle Gulp Frog at lvl 90 after squish.
Better ?
EDIT: Also everything is squished ... players, items, mobs, bosses ... etc
Last edited by Ghitza; 2014-03-02 at 10:00 PM.
Not quite. All bosses are considered to be 3 levels higher than you if you're beyond the level cap that existed when they were released. However if you try to do something that is from a later expansion with a character not at the level cap for that expansion then they are treated as 3 levels higher than that expansion's level cap. To illustrate this: if a level 90 character attacks Chogall they need Hit and Expertise for a level 93 creature to remove special attacks from getting parried; however if a level 80 character attacks Chogall they need Hit and Expertise for a level 88 creature to remove special attacks from being parried.
I would ask if people bother to read any of the blue posts on the front page, but I suppose that is made obvious.
From the blog, also featured on the front page.
Therefore no, you will not have it more difficult, in fact you may even have it easier.Originally Posted by Blizzard Entertainment
I find it funny when people get the answer they asked for, but still ignore it.
Wrong. Blizzard is going to even the gear curve, not just cut 90% of all stats on gear. It's an important difference.OMG no stop asking these useless questions. Nothing will be affected. It's all relative ffs.
However it won't impact your ability to solo content, blizzard has stated.
Because the explicit intention of the squish is to reduce the real difference in power between 1 and 90. Right now you've got more health than some old raid bosses. Your assumption is that the ratio between your health/damage and the old boss' will remain static; this is not the case. If it was a flat nerf, it would, but it's not that simple.
Imagine if a warrior got 1 point of strength per level. At level 60, you'd have 60 strength, and 90, 90 strength. You'd have 30 more strength than you're supposed to at the level of content, which is enough to overpower the boss. After the squish, you'll be getting 1 point of strength every 2 levels. Now at 60, you have 30 strength, and they nerf the boss' hp to match. But at level 90, you have 45 strength. That's only 15 more strength than was needed when it was current. You are at a disadvantage in real power, because the difference in power between 60 and 90 has been reduced.
If hp and strength were ratings like secondaries, it wouldn't matter, but they're static, so it does.
What they should do is make all the old bosses a level, instead of being boss level, and then implement a level differential for damage received. For every level you have on your target, you do a bonus 1% (numbers can be tuned) damage to the mob, and it does 1% less damage to you. This actually increases the perception of player power, and gives a tangible bonus to levelling, not to mention gives you a solid boost that's not as gear dependent when you want to farm old instances/areas.