You're saying this, right, if we use two imaginary approaches to a raid comp:
2 HEALERS, +3 DPS
- Lots of DPS
- Always less healing during every phase, including dangerous ones that are taxing/impossible for the reduced 2 healers
5 DPS-CAPABLE HEALERS
- Constant healing during low phases while adding extra DPS which in total is close to the 2 heal / 3 DPS option
- Suddenly 5 full-power healers during high phases where healing is needed much more than DPS for X seconds
Bear with me because I don't live at the progression / top-edge world some of you do: Is this what actually happens right now? Do guilds take only Disc & MW, and ignore the other 3 specs because those specs have to choose between doing heals or doing DPS at any given moment?