"If you want to do damage in pvp as a paladin, then I'd say that ret is your spec. It just so happens that it's outshined by the reality that holy paladins are much more likely to help your team win." http://wow.joystiq.com/2007/04/24/ka...n-retribution/
EDIT: Going to fix a comment on another post. Got a name mixed up, my fault. >.<
Some history reading, but it is a rant. http://lorddictator.blogspot.com/200...din-nerfs.html
"From April until the game shipped, the vast majority of my time was spent working on the design for the auction house, the mail system, and implementing the talent trees for every class. I was the only person available to do that -- our other class designer, Kevin Jordan, was mainly focused on ensuring that all of the classes had spells and abilities up to level 60, and managing the flow of when you'd get which ability. "
http://wow.joystiq.com/tag/kalgan/ Second article down, the full interview link is dead. Considering he designed Vanilla's absolutely asinine PLD talents, it's no wonder why we were in sorry shape.
"In fact, Kalgan's post back in 2007 is somewhat telling of Blizzard's attitude towards balance. He said that Paladins were "grossly over-represented" at that time, even though this was merely the beginning of Season 1. Those nerfs led to Paladins becoming the worst represented class in the 3v3 (the format of professional Arena play) months later (2nd worst in 2v2 and 2nd best in 5v5). I think Blizzard has improved a lot in their attitude and sensibilities since then, but the stigma remains."
http://wow.joystiq.com/2009/02/18/ar...fed/#continued
http://wow.joystiq.com/2007/10/12/re...d-or-betrayed/
We know how those buffs turned out. In fact, hasn't the issue always been sustained vs burst?