Originally Posted by
Serenais
Those will add nothing positive the hundreth time they force the player into combat.
I am yet to be told any reason why suddenly being unable to fly, when we flew in all the previous content, is actually enforcing immersion.
Even if all PvP players wanted wPvP, which is debatable at best, according to realmpop, there are more PvE players in US and EU combined than there are otherwise. Performing a change for the sake of a minority that will add nothing for the majority is a bad way to do business.
That will work only during questing, and even then it will be debatable. Once questing content is finished, all that will remain is the delays.
Indeed. Some professions require frequent distant travel. Archaeology is a good example, material farming another. Considering the distance between each dig site, archaeology, as observed so far (and we have no reason as of yet to believe that anything in that aspect will change), will become unfeasible without flight. As for material farming, skinners going after rarer materials will spend a lot of time traveling between spots where the animal required spawns, or will be forced into waiting its respawn time. Farming rarer ores usually takes long time even with flying; without it, getting from one trillium node to another would take too much time to be actually feasible (I guess that would make alchemists happy). Herbalism would face similar problems. Mind you, this is not "I want everything on a silver platter" - when getting one bar of trillium takes longer than finishing a 5man (as currently observed by yours truly - 5man HC takes 5 - 15 minutes, finding enough trillium to smelt one bar 20+, WITH flying), that isn't a good desing, that's causing a profession to be too much of a hassle.