Poll: do you think non dagger assassinations sounds fun?

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  1. #1
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    Cool non dagger mutilate in wod, yay or nay?

    During a video of wod beta\alpha testing, it was shown that mutilate would no longer be dagger only. Damage would be normalised much like hemo has been.

    Is anyone else excited by this or is it just me? I love the ideaof assassintions with swords. This alone makeses me want to resub right now.

    Anyone object to non dagger assinations? If so, why?
    Last edited by mmoc0b5a110546; 2014-03-14 at 11:28 PM.

  2. #2
    Youre going to get the rogue fan boys will will object but honestly a spec should not be limited to one weapon type.

  3. #3
    Quote Originally Posted by Fainth View Post
    Youre going to get the rogue fan boys will will object but honestly a spec should not be limited to one weapon type.
    I agree. Getting weapons should make you very happy. Being a mut rogue that just got an agi sword (or whatever) hurts

  4. #4
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    The only reason I can see people objecting is if it makes daggers much worse\not viable. I'm hoping that daggers will remain optimal, with swords being a gimmick or leveling spec which isn't laughable

  5. #5
    Immortal Ealyssa's Avatar
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    Dagger only has some flavor. But RNG loot shit on you.
    So for the greater good I'm fine with free mut.
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  6. #6
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    If you wanna stick to the "rogue lore", then its a bad thing.

    However, I see it as a good thing, all 3 specs should be usable with any weapons, without suffering a dps loss. That way, we wont have to have a "off set" weapons in our bags, we can just use whatever is the best. With the weapon requirement we can actually change spec to whatever is best for the fight, and still use the best weapons we have.

  7. #7
    High Overlord Raic's Avatar
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    I think it's about time. Personally, I don't care about lore so even if we use bricks or pool noodles for weapons, whatever works is fine by me.

    I always thought it was little ridiculous that rogues were the only pure DPS class that had to worry about weapon types.

    You're a Hunter that wants to change specs? No problem, have fun
    You're a Mage that wants to change specs? No problem, have fun
    You're a Warlock that wants to change specs? No problem, have fun
    You're a Rogue that wants to switch between Combat and another spec? Better hope you were lucky with weapon drops
    Last edited by Raic; 2014-03-14 at 05:41 PM.

  8. #8
    yay!

    finally i can be assa and not be forced into toothpicks.


  9. #9
    I don't see why not, but daggers will still be the best DPS choice due to how poisons work and how reliant Assassination is on those. At least you can offset bad luck by temporarily wearing a one hander. I also don't see how this goes against the flavor or "lore" of the class, you can assassinate someone just as well with a sword as with a dagger.

    P.S: The tooltip only showed fist weapons and swords, not axes/maces. Are they removing our ability to wear those? It's kinda weird to open up mutilate to more than daggers but then still limit it in another fashion. Maybe they want to reduce overlap between the 3 agi 1 hander users.

  10. #10
    They can't really balance the way poisons work now. Flat % proc, faster weapons are better. If they change it to PPM slow weapons will be better (and that'll make slow offhand straight out better for combat as well). RPPM heh, with so high a proc rate I doubt it'll work, as either the time interval between increasing proc is so slow that bad luck will screw low speed weapons due to capping proc rate, or it will be too long and slow weapons will be ahead. It will mostly be a sort of bad luck protection, but won't change much if you want to play the spec optionally.
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  11. #11
    Quote Originally Posted by Fluorescent0 View Post
    They can't really balance the way poisons work now. Flat % proc, faster weapons are better. If they change it to PPM slow weapons will be better (and that'll make slow offhand straight out better for combat as well). RPPM heh, with so high a proc rate I doubt it'll work, as either the time interval between increasing proc is so slow that bad luck will screw low speed weapons due to capping proc rate, or it will be too long and slow weapons will be ahead. It will mostly be a sort of bad luck protection, but won't change much if you want to play the spec optionally.
    The only time rppm will favor any weapon is if the proc rate is high enough that a slow weapon will have 100% proc chance, and even that is iffy. With a low proc chance slow will not be better than fast with rppm. They will be the same. Even if the slow weapon had 100% proc chance it doesn't guarantee the daggers will be better anyway since the rogue attacks fast enough that the "time since last chance to proc" will be reset FAR more frequently than every 2.6 or even 1.8 sec.

  12. #12
    With all this weapon talk, why not simply remove daggers mechanically?`Like keeping all those "i'm a dagger, please believe me!" short to long sword models ingame, but remove the difference in weaponspeed and damage per hit. There is no reason to keep them alive.

    p.s.

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  13. #13
    I just dont think we will see people using daggers anymore. Everyone has this love of swords that I do not share but i cannot help but admit there isnt many good looking transmog daggers when compared to swords. Idk just seems weird to me and furthering homegenization. Mutilate has always been the dagger spec. I think it should stay that way. Sub use to be viable with slower one handed weapons thats fine if sub uses them again but mutilate should stay daggers only.

  14. #14
    Immortal Raugnaut's Avatar
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    Quote Originally Posted by ymirsson View Post
    With all this weapon talk, why not simply remove daggers mechanically?`Like keeping all those "i'm a dagger, please believe me!" short to long sword models ingame, but remove the difference in weaponspeed and damage per hit. There is no reason to keep them alive.
    I agree with this. The only classes that use daggers are rogues and spellcasters. Turn all daggers into 1 handed swords with the looks/animations remaining the same, with some dagger "1 hand swords" still dropping for looks.
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  15. #15
    Quote Originally Posted by Murdeh View Post
    The only reason I can see people objecting is if it makes daggers much worse\not viable. I'm hoping that daggers will remain optimal, with swords being a gimmick or leveling spec which isn't laughable
    You can still count on them including 1-2 in every raid worse case scenario.

  16. #16
    No. We are the only class in the game that uses daggers as offensive weapons. I think it's kind of nice that one of our specs is a dagger-only spec.

    However, I would like to see them return Subtlety to be less dagger dependent. I think that is why so many rogues want a non-dagger Assassination spec, because Combat has slowly become the only spec that focuses on at least a non-dagger mainhand.

    Hemo-spam with swords/maces/axes/fist weapons was nice in TBC. The return of Ambush and Backstab changed the game for Sub and now it's an issue that needs looked at, in my opinion.

  17. #17
    Quote Originally Posted by OneSent View Post
    No. We are the only class in the game that uses daggers as offensive weapons. I think it's kind of nice that one of our specs is a dagger-only spec.
    Why is that a good thing? Especially since most recent daggers (and many other weapons) are so inappropriately proportioned that you can not safely say which kind of weapon it is supposed to be.
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  18. #18
    I was coming here to say ... And not a shit was given anywhere on the entire planet.

    But after reading some posts I guess there have been some QoL issue based around the main weapon being daggers for MuT. I prefer MuT so I rarely thought about it, but for the last month of this expansin I have switched to Combat and I gotta say I'm liking it. It seems I like both specs and the way they function so if this really make swapping specs next x-pac easier I'm all for it. Still, won't be totally free my MuT is geared and stated for mastery and agil, while my Combat is almost pure haste - where it can be haste / agil where it cant.

    I've been maining my rogue for about 6-7 years now, and what has become of this forgotten class is pushing me to main ANY other class in WoD.

    - - - Updated - - -

    Quote Originally Posted by ymirsson View Post
    Why is that a good thing? Especially since most recent daggers (and many other weapons) are so inappropriately proportioned that you can not safely say which kind of weapon it is supposed to be.
    It's really not a big thing - but everything else (gear-wise) we shared with other classes, so I have hunters and shamans beating me out for rings/trinkets and have monks/kitties beating me for leather gear... daggers are just looted to me in raid

  19. #19
    Then you need new dice. Or a new raid.
    A witty saying proves nothing.
    -Voltaire
    winning
    plus ça change, plus c'est la même chose

  20. #20
    Quote Originally Posted by ymirsson View Post
    Then you need new dice. Or a new raid.
    Then you need to make sense. Or get a clue.

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